Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
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@ -6,14 +6,14 @@ namespace Ryujinx.Graphics.Texture
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public enum TextureInstructionSuffix
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{
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None = 0x00, // No Modifier
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LZ = 0x02, // Load LOD Zero
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LB = 0x08, // Load Bias
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LL = 0x10, // Load LOD
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LBA = 0x20, // Load Bias with OperA? Auto?
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LLA = 0x40, // Load LOD with OperA? Auto?
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DC = 0x80, // Depth Compare
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Lz = 0x02, // Load LOD Zero
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Lb = 0x08, // Load Bias
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Ll = 0x10, // Load LOD
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Lba = 0x20, // Load Bias with OperA? Auto?
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Lla = 0x40, // Load LOD with OperA? Auto?
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Dc = 0x80, // Depth Compare
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AOffI = 0x100, // Offset
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MZ = 0x200, // Multisample Zero?
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PTP = 0x400 // ???
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Mz = 0x200, // Multisample Zero?
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Ptp = 0x400 // ???
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}
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}
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