Do naming refactoring on Ryujinx.Graphics (#611)

* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
This commit is contained in:
Alex Barney 2019-03-03 19:45:25 -06:00 committed by jduncanator
parent 8e71ea0812
commit 1f554c1093
125 changed files with 9121 additions and 9120 deletions

View file

@ -10,7 +10,7 @@ namespace Ryujinx.Graphics.Memory
private const long PageSize = MemoryManager.PageSize;
private const long PageMask = MemoryManager.PageMask;
private ConcurrentDictionary<long, int>[] CachedPages;
private ConcurrentDictionary<long, int>[] _cachedPages;
private MemoryManager _memory;
@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Memory
{
_memory = memory;
CachedPages = new ConcurrentDictionary<long, int>[1 << 20];
_cachedPages = new ConcurrentDictionary<long, int>[1 << 20];
}
public bool IsRegionModified(long position, long size, NvGpuBufferType bufferType)
@ -41,17 +41,17 @@ namespace Ryujinx.Graphics.Memory
{
long page = _memory.GetPhysicalAddress(va) >> PageBits;
ConcurrentDictionary<long, int> dictionary = CachedPages[page];
ConcurrentDictionary<long, int> dictionary = _cachedPages[page];
if (dictionary == null)
{
dictionary = new ConcurrentDictionary<long, int>();
CachedPages[page] = dictionary;
_cachedPages[page] = dictionary;
}
else if (modified)
{
CachedPages[page].Clear();
_cachedPages[page].Clear();
}
if (dictionary.TryGetValue(pa, out int currBuffMask))