Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
This commit is contained in:
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8e71ea0812
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125 changed files with 9121 additions and 9120 deletions
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@ -1,6 +1,5 @@
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using ChocolArm64.Memory;
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Common;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.Graphics.Memory;
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using System;
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@ -29,13 +28,13 @@ namespace Ryujinx.Graphics.Texture
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public TargetBuffer Target { get; private set; }
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public ImageDescriptor(int BytesPerPixel, int BlockWidth, int BlockHeight, int BlockDepth, TargetBuffer Target)
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public ImageDescriptor(int bytesPerPixel, int blockWidth, int blockHeight, int blockDepth, TargetBuffer target)
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{
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this.BytesPerPixel = BytesPerPixel;
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this.BlockWidth = BlockWidth;
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this.BlockHeight = BlockHeight;
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this.BlockDepth = BlockDepth;
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this.Target = Target;
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BytesPerPixel = bytesPerPixel;
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BlockWidth = blockWidth;
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BlockHeight = blockHeight;
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BlockDepth = blockDepth;
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Target = target;
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}
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}
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@ -46,26 +45,26 @@ namespace Ryujinx.Graphics.Texture
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private const GalImageFormat Float = GalImageFormat.Float;
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private const GalImageFormat Srgb = GalImageFormat.Srgb;
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private static readonly Dictionary<GalTextureFormat, GalImageFormat> s_TextureTable =
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private static readonly Dictionary<GalTextureFormat, GalImageFormat> TextureTable =
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new Dictionary<GalTextureFormat, GalImageFormat>()
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{
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{ GalTextureFormat.RGBA32, GalImageFormat.RGBA32 | Sint | Uint | Float },
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{ GalTextureFormat.RGBA16, GalImageFormat.RGBA16 | Snorm | Unorm | Sint | Uint | Float },
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{ GalTextureFormat.RG32, GalImageFormat.RG32 | Sint | Uint | Float },
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{ GalTextureFormat.RGBA8, GalImageFormat.RGBA8 | Snorm | Unorm | Sint | Uint | Srgb },
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{ GalTextureFormat.RGB10A2, GalImageFormat.RGB10A2 | Snorm | Unorm | Sint | Uint },
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{ GalTextureFormat.RG8, GalImageFormat.RG8 | Snorm | Unorm | Sint | Uint },
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{ GalTextureFormat.Rgba32, GalImageFormat.Rgba32 | Sint | Uint | Float },
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{ GalTextureFormat.Rgba16, GalImageFormat.Rgba16 | Snorm | Unorm | Sint | Uint | Float },
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{ GalTextureFormat.Rg32, GalImageFormat.Rg32 | Sint | Uint | Float },
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{ GalTextureFormat.Rgba8, GalImageFormat.Rgba8 | Snorm | Unorm | Sint | Uint | Srgb },
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{ GalTextureFormat.Rgb10A2, GalImageFormat.Rgb10A2 | Snorm | Unorm | Sint | Uint },
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{ GalTextureFormat.Rg8, GalImageFormat.Rg8 | Snorm | Unorm | Sint | Uint },
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{ GalTextureFormat.R16, GalImageFormat.R16 | Snorm | Unorm | Sint | Uint | Float },
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{ GalTextureFormat.R8, GalImageFormat.R8 | Snorm | Unorm | Sint | Uint },
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{ GalTextureFormat.RG16, GalImageFormat.RG16 | Snorm | Unorm | Sint | Float },
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{ GalTextureFormat.Rg16, GalImageFormat.Rg16 | Snorm | Unorm | Sint | Float },
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{ GalTextureFormat.R32, GalImageFormat.R32 | Sint | Uint | Float },
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{ GalTextureFormat.RGBA4, GalImageFormat.RGBA4 | Unorm },
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{ GalTextureFormat.RGB5A1, GalImageFormat.RGB5A1 | Unorm },
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{ GalTextureFormat.RGB565, GalImageFormat.RGB565 | Unorm },
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{ GalTextureFormat.Rgba4, GalImageFormat.Rgba4 | Unorm },
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{ GalTextureFormat.Rgb5A1, GalImageFormat.Rgb5A1 | Unorm },
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{ GalTextureFormat.Rgb565, GalImageFormat.Rgb565 | Unorm },
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{ GalTextureFormat.R11G11B10F, GalImageFormat.R11G11B10 | Float },
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{ GalTextureFormat.D24S8, GalImageFormat.D24S8 | Unorm | Uint },
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{ GalTextureFormat.D32F, GalImageFormat.D32 | Float },
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{ GalTextureFormat.D32FX24S8, GalImageFormat.D32S8 | Float },
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{ GalTextureFormat.D32Fx24S8, GalImageFormat.D32S8 | Float },
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{ GalTextureFormat.D16, GalImageFormat.D16 | Unorm },
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//Compressed formats
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@ -93,27 +92,27 @@ namespace Ryujinx.Graphics.Texture
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{ GalTextureFormat.Astc2D10x6, GalImageFormat.Astc2D10x6 | Unorm | Srgb }
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};
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private static readonly Dictionary<GalImageFormat, ImageDescriptor> s_ImageTable =
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private static readonly Dictionary<GalImageFormat, ImageDescriptor> ImageTable =
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new Dictionary<GalImageFormat, ImageDescriptor>()
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{
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{ GalImageFormat.RGBA32, new ImageDescriptor(16, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.RGBA16, new ImageDescriptor(8, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.RG32, new ImageDescriptor(8, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.RGBX8, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.RGBA8, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.BGRA8, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.RGB10A2, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.Rgba32, new ImageDescriptor(16, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.Rgba16, new ImageDescriptor(8, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.Rg32, new ImageDescriptor(8, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.Rgbx8, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.Rgba8, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.Bgra8, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.Rgb10A2, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.R32, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.RGBA4, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.Rgba4, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.BptcSfloat, new ImageDescriptor(16, 4, 4, 1, TargetBuffer.Color) },
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{ GalImageFormat.BptcUfloat, new ImageDescriptor(16, 4, 4, 1, TargetBuffer.Color) },
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{ GalImageFormat.BGR5A1, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.RGB5A1, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.RGB565, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.BGR565, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.Bgr5A1, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.Rgb5A1, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.Rgb565, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.Bgr565, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.BptcUnorm, new ImageDescriptor(16, 4, 4, 1, TargetBuffer.Color) },
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{ GalImageFormat.RG16, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.RG8, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.Rg16, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.Rg8, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.R16, new ImageDescriptor(2, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.R8, new ImageDescriptor(1, 1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.R11G11B10, new ImageDescriptor(4, 1, 1, 1, TargetBuffer.Color) },
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@ -145,77 +144,77 @@ namespace Ryujinx.Graphics.Texture
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};
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public static GalImageFormat ConvertTexture(
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GalTextureFormat Format,
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GalTextureType RType,
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GalTextureType GType,
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GalTextureType BType,
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GalTextureType AType,
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bool ConvSrgb)
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GalTextureFormat format,
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GalTextureType rType,
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GalTextureType gType,
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GalTextureType bType,
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GalTextureType aType,
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bool convSrgb)
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{
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if (!s_TextureTable.TryGetValue(Format, out GalImageFormat ImageFormat))
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if (!TextureTable.TryGetValue(format, out GalImageFormat imageFormat))
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{
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throw new NotImplementedException($"Format 0x{((int)Format):x} not implemented!");
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throw new NotImplementedException($"Format 0x{((int)format):x} not implemented!");
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}
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if (!HasDepth(ImageFormat) && (RType != GType || RType != BType || RType != AType))
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if (!HasDepth(imageFormat) && (rType != gType || rType != bType || rType != aType))
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{
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throw new NotImplementedException($"Per component types are not implemented!");
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throw new NotImplementedException("Per component types are not implemented!");
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}
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GalImageFormat FormatType = ConvSrgb ? Srgb : GetFormatType(RType);
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GalImageFormat formatType = convSrgb ? Srgb : GetFormatType(rType);
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GalImageFormat CombinedFormat = (ImageFormat & GalImageFormat.FormatMask) | FormatType;
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GalImageFormat combinedFormat = (imageFormat & GalImageFormat.FormatMask) | formatType;
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if (!ImageFormat.HasFlag(FormatType))
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if (!imageFormat.HasFlag(formatType))
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{
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throw new NotImplementedException($"Format \"{CombinedFormat}\" not implemented!");
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throw new NotImplementedException($"Format \"{combinedFormat}\" not implemented!");
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}
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return CombinedFormat;
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return combinedFormat;
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}
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public static GalImageFormat ConvertSurface(GalSurfaceFormat Format)
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public static GalImageFormat ConvertSurface(GalSurfaceFormat format)
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{
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switch (Format)
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switch (format)
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{
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case GalSurfaceFormat.RGBA32Float: return GalImageFormat.RGBA32 | Float;
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case GalSurfaceFormat.RGBA32Uint: return GalImageFormat.RGBA32 | Uint;
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case GalSurfaceFormat.RGBA16Float: return GalImageFormat.RGBA16 | Float;
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case GalSurfaceFormat.RGBA16Unorm: return GalImageFormat.RGBA16 | Unorm;
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case GalSurfaceFormat.RG32Float: return GalImageFormat.RG32 | Float;
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case GalSurfaceFormat.RG32Sint: return GalImageFormat.RG32 | Sint;
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case GalSurfaceFormat.RG32Uint: return GalImageFormat.RG32 | Uint;
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case GalSurfaceFormat.BGRA8Unorm: return GalImageFormat.BGRA8 | Unorm;
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case GalSurfaceFormat.BGRA8Srgb: return GalImageFormat.BGRA8 | Srgb;
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case GalSurfaceFormat.RGB10A2Unorm: return GalImageFormat.RGB10A2 | Unorm;
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case GalSurfaceFormat.RGBA8Unorm: return GalImageFormat.RGBA8 | Unorm;
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case GalSurfaceFormat.RGBA8Srgb: return GalImageFormat.RGBA8 | Srgb;
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case GalSurfaceFormat.RGBA8Snorm: return GalImageFormat.RGBA8 | Snorm;
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case GalSurfaceFormat.RG16Snorm: return GalImageFormat.RG16 | Snorm;
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case GalSurfaceFormat.RG16Unorm: return GalImageFormat.RG16 | Unorm;
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case GalSurfaceFormat.RG16Sint: return GalImageFormat.RG16 | Sint;
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case GalSurfaceFormat.RG16Float: return GalImageFormat.RG16 | Float;
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case GalSurfaceFormat.Rgba32Float: return GalImageFormat.Rgba32 | Float;
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case GalSurfaceFormat.Rgba32Uint: return GalImageFormat.Rgba32 | Uint;
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case GalSurfaceFormat.Rgba16Float: return GalImageFormat.Rgba16 | Float;
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case GalSurfaceFormat.Rgba16Unorm: return GalImageFormat.Rgba16 | Unorm;
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case GalSurfaceFormat.Rg32Float: return GalImageFormat.Rg32 | Float;
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case GalSurfaceFormat.Rg32Sint: return GalImageFormat.Rg32 | Sint;
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case GalSurfaceFormat.Rg32Uint: return GalImageFormat.Rg32 | Uint;
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case GalSurfaceFormat.Bgra8Unorm: return GalImageFormat.Bgra8 | Unorm;
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case GalSurfaceFormat.Bgra8Srgb: return GalImageFormat.Bgra8 | Srgb;
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case GalSurfaceFormat.Rgb10A2Unorm: return GalImageFormat.Rgb10A2 | Unorm;
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case GalSurfaceFormat.Rgba8Unorm: return GalImageFormat.Rgba8 | Unorm;
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case GalSurfaceFormat.Rgba8Srgb: return GalImageFormat.Rgba8 | Srgb;
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case GalSurfaceFormat.Rgba8Snorm: return GalImageFormat.Rgba8 | Snorm;
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case GalSurfaceFormat.Rg16Snorm: return GalImageFormat.Rg16 | Snorm;
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case GalSurfaceFormat.Rg16Unorm: return GalImageFormat.Rg16 | Unorm;
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case GalSurfaceFormat.Rg16Sint: return GalImageFormat.Rg16 | Sint;
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case GalSurfaceFormat.Rg16Float: return GalImageFormat.Rg16 | Float;
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case GalSurfaceFormat.R11G11B10Float: return GalImageFormat.R11G11B10 | Float;
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case GalSurfaceFormat.R32Float: return GalImageFormat.R32 | Float;
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case GalSurfaceFormat.R32Uint: return GalImageFormat.R32 | Uint;
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case GalSurfaceFormat.RG8Unorm: return GalImageFormat.RG8 | Unorm;
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case GalSurfaceFormat.RG8Snorm: return GalImageFormat.RG8 | Snorm;
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case GalSurfaceFormat.Rg8Unorm: return GalImageFormat.Rg8 | Unorm;
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case GalSurfaceFormat.Rg8Snorm: return GalImageFormat.Rg8 | Snorm;
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case GalSurfaceFormat.R16Float: return GalImageFormat.R16 | Float;
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case GalSurfaceFormat.R16Unorm: return GalImageFormat.R16 | Unorm;
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case GalSurfaceFormat.R16Uint: return GalImageFormat.R16 | Uint;
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case GalSurfaceFormat.R8Unorm: return GalImageFormat.R8 | Unorm;
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case GalSurfaceFormat.R8Uint: return GalImageFormat.R8 | Uint;
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case GalSurfaceFormat.B5G6R5Unorm: return GalImageFormat.RGB565 | Unorm;
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case GalSurfaceFormat.BGR5A1Unorm: return GalImageFormat.BGR5A1 | Unorm;
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case GalSurfaceFormat.RGBX8Unorm: return GalImageFormat.RGBX8 | Unorm;
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case GalSurfaceFormat.B5G6R5Unorm: return GalImageFormat.Rgb565 | Unorm;
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case GalSurfaceFormat.Bgr5A1Unorm: return GalImageFormat.Bgr5A1 | Unorm;
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case GalSurfaceFormat.Rgbx8Unorm: return GalImageFormat.Rgbx8 | Unorm;
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}
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throw new NotImplementedException(Format.ToString());
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throw new NotImplementedException(format.ToString());
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}
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public static GalImageFormat ConvertZeta(GalZetaFormat Format)
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public static GalImageFormat ConvertZeta(GalZetaFormat format)
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{
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switch (Format)
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switch (format)
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{
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case GalZetaFormat.D32Float: return GalImageFormat.D32 | Float;
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case GalZetaFormat.S8D24Unorm: return GalImageFormat.D24S8 | Unorm;
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@ -225,268 +224,268 @@ namespace Ryujinx.Graphics.Texture
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case GalZetaFormat.D32S8X24Float: return GalImageFormat.D32S8 | Float;
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}
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throw new NotImplementedException(Format.ToString());
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throw new NotImplementedException(format.ToString());
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}
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public static byte[] ReadTexture(IMemory Memory, GalImage Image, long Position)
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public static byte[] ReadTexture(IMemory memory, GalImage image, long position)
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{
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MemoryManager CpuMemory;
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MemoryManager cpuMemory;
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if (Memory is NvGpuVmm Vmm)
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if (memory is NvGpuVmm vmm)
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{
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CpuMemory = Vmm.Memory;
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cpuMemory = vmm.Memory;
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}
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else
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{
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CpuMemory = (MemoryManager)Memory;
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cpuMemory = (MemoryManager)memory;
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}
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ISwizzle Swizzle = TextureHelper.GetSwizzle(Image);
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ISwizzle swizzle = TextureHelper.GetSwizzle(image);
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ImageDescriptor Desc = GetImageDescriptor(Image.Format);
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ImageDescriptor desc = GetImageDescriptor(image.Format);
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(int Width, int Height, int Depth) = GetImageSizeInBlocks(Image);
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(int width, int height, int depth) = GetImageSizeInBlocks(image);
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int BytesPerPixel = Desc.BytesPerPixel;
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int bytesPerPixel = desc.BytesPerPixel;
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//Note: Each row of the texture needs to be aligned to 4 bytes.
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int Pitch = (Width * BytesPerPixel + 3) & ~3;
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int pitch = (width * bytesPerPixel + 3) & ~3;
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int DataLayerSize = Height * Pitch * Depth;
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byte[] Data = new byte[DataLayerSize * Image.LayerCount];
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int dataLayerSize = height * pitch * depth;
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byte[] data = new byte[dataLayerSize * image.LayerCount];
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int TargetMipLevel = Image.MaxMipmapLevel <= 1 ? 1 : Image.MaxMipmapLevel - 1;
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int LayerOffset = ImageUtils.GetLayerOffset(Image, TargetMipLevel);
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int targetMipLevel = image.MaxMipmapLevel <= 1 ? 1 : image.MaxMipmapLevel - 1;
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int layerOffset = GetLayerOffset(image, targetMipLevel);
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for (int Layer = 0; Layer < Image.LayerCount; Layer++)
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for (int layer = 0; layer < image.LayerCount; layer++)
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{
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for (int Z = 0; Z < Depth; Z++)
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for (int z = 0; z < depth; z++)
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{
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for (int Y = 0; Y < Height; Y++)
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for (int y = 0; y < height; y++)
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{
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int OutOffs = (DataLayerSize * Layer) + Y * Pitch + (Z * Width * Height * BytesPerPixel);
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int outOffs = (dataLayerSize * layer) + y * pitch + (z * width * height * bytesPerPixel);
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for (int X = 0; X < Width; X++)
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for (int x = 0; x < width; x++)
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{
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long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y, Z);
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long offset = (uint)swizzle.GetSwizzleOffset(x, y, z);
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CpuMemory.ReadBytes(Position + (LayerOffset * Layer) + Offset, Data, OutOffs, BytesPerPixel);
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cpuMemory.ReadBytes(position + (layerOffset * layer) + offset, data, outOffs, bytesPerPixel);
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OutOffs += BytesPerPixel;
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outOffs += bytesPerPixel;
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}
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}
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}
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}
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return Data;
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return data;
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}
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public static void WriteTexture(NvGpuVmm Vmm, GalImage Image, long Position, byte[] Data)
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public static void WriteTexture(NvGpuVmm vmm, GalImage image, long position, byte[] data)
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{
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ISwizzle Swizzle = TextureHelper.GetSwizzle(Image);
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ISwizzle swizzle = TextureHelper.GetSwizzle(image);
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ImageDescriptor Desc = GetImageDescriptor(Image.Format);
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ImageDescriptor desc = GetImageDescriptor(image.Format);
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(int Width, int Height, int Depth) = ImageUtils.GetImageSizeInBlocks(Image);
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(int width, int height, int depth) = GetImageSizeInBlocks(image);
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int BytesPerPixel = Desc.BytesPerPixel;
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int bytesPerPixel = desc.BytesPerPixel;
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int InOffs = 0;
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int inOffs = 0;
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for (int Z = 0; Z < Depth; Z++)
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for (int Y = 0; Y < Height; Y++)
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for (int X = 0; X < Width; X++)
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for (int z = 0; z < depth; z++)
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for (int y = 0; y < height; y++)
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for (int x = 0; x < width; x++)
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{
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long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y, Z);
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long offset = (uint)swizzle.GetSwizzleOffset(x, y, z);
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Vmm.Memory.WriteBytes(Position + Offset, Data, InOffs, BytesPerPixel);
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||||
vmm.Memory.WriteBytes(position + offset, data, inOffs, bytesPerPixel);
|
||||
|
||||
InOffs += BytesPerPixel;
|
||||
inOffs += bytesPerPixel;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Support non 2D
|
||||
public static bool CopyTexture(
|
||||
NvGpuVmm Vmm,
|
||||
GalImage SrcImage,
|
||||
GalImage DstImage,
|
||||
long SrcAddress,
|
||||
long DstAddress,
|
||||
int SrcX,
|
||||
int SrcY,
|
||||
int DstX,
|
||||
int DstY,
|
||||
int Width,
|
||||
int Height)
|
||||
NvGpuVmm vmm,
|
||||
GalImage srcImage,
|
||||
GalImage dstImage,
|
||||
long srcAddress,
|
||||
long dstAddress,
|
||||
int srcX,
|
||||
int srcY,
|
||||
int dstX,
|
||||
int dstY,
|
||||
int width,
|
||||
int height)
|
||||
{
|
||||
ISwizzle SrcSwizzle = TextureHelper.GetSwizzle(SrcImage);
|
||||
ISwizzle DstSwizzle = TextureHelper.GetSwizzle(DstImage);
|
||||
ISwizzle srcSwizzle = TextureHelper.GetSwizzle(srcImage);
|
||||
ISwizzle dstSwizzle = TextureHelper.GetSwizzle(dstImage);
|
||||
|
||||
ImageDescriptor Desc = GetImageDescriptor(SrcImage.Format);
|
||||
ImageDescriptor desc = GetImageDescriptor(srcImage.Format);
|
||||
|
||||
if (GetImageDescriptor(DstImage.Format).BytesPerPixel != Desc.BytesPerPixel)
|
||||
if (GetImageDescriptor(dstImage.Format).BytesPerPixel != desc.BytesPerPixel)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int BytesPerPixel = Desc.BytesPerPixel;
|
||||
int bytesPerPixel = desc.BytesPerPixel;
|
||||
|
||||
for (int Y = 0; Y < Height; Y++)
|
||||
for (int X = 0; X < Width; X++)
|
||||
for (int y = 0; y < height; y++)
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
long SrcOffset = (uint)SrcSwizzle.GetSwizzleOffset(SrcX + X, SrcY + Y, 0);
|
||||
long DstOffset = (uint)DstSwizzle.GetSwizzleOffset(DstX + X, DstY + Y, 0);
|
||||
long srcOffset = (uint)srcSwizzle.GetSwizzleOffset(srcX + x, srcY + y, 0);
|
||||
long dstOffset = (uint)dstSwizzle.GetSwizzleOffset(dstX + x, dstY + y, 0);
|
||||
|
||||
byte[] Texel = Vmm.ReadBytes(SrcAddress + SrcOffset, BytesPerPixel);
|
||||
byte[] texel = vmm.ReadBytes(srcAddress + srcOffset, bytesPerPixel);
|
||||
|
||||
Vmm.WriteBytes(DstAddress + DstOffset, Texel);
|
||||
vmm.WriteBytes(dstAddress + dstOffset, texel);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static int GetSize(GalImage Image)
|
||||
public static int GetSize(GalImage image)
|
||||
{
|
||||
ImageDescriptor Desc = GetImageDescriptor(Image.Format);
|
||||
ImageDescriptor desc = GetImageDescriptor(image.Format);
|
||||
|
||||
int ComponentCount = GetCoordsCountTextureTarget(Image.TextureTarget);
|
||||
int componentCount = GetCoordsCountTextureTarget(image.TextureTarget);
|
||||
|
||||
if (IsArray(Image.TextureTarget))
|
||||
ComponentCount--;
|
||||
if (IsArray(image.TextureTarget))
|
||||
componentCount--;
|
||||
|
||||
int Width = DivRoundUp(Image.Width, Desc.BlockWidth);
|
||||
int Height = DivRoundUp(Image.Height, Desc.BlockHeight);
|
||||
int Depth = DivRoundUp(Image.Depth, Desc.BlockDepth);
|
||||
int width = DivRoundUp(image.Width, desc.BlockWidth);
|
||||
int height = DivRoundUp(image.Height, desc.BlockHeight);
|
||||
int depth = DivRoundUp(image.Depth, desc.BlockDepth);
|
||||
|
||||
switch (ComponentCount)
|
||||
switch (componentCount)
|
||||
{
|
||||
case 1:
|
||||
return Desc.BytesPerPixel * Width * Image.LayerCount;
|
||||
return desc.BytesPerPixel * width * image.LayerCount;
|
||||
case 2:
|
||||
return Desc.BytesPerPixel * Width * Height * Image.LayerCount;
|
||||
return desc.BytesPerPixel * width * height * image.LayerCount;
|
||||
case 3:
|
||||
return Desc.BytesPerPixel * Width * Height * Depth * Image.LayerCount;
|
||||
return desc.BytesPerPixel * width * height * depth * image.LayerCount;
|
||||
default:
|
||||
throw new InvalidOperationException($"Invalid component count: {ComponentCount}");
|
||||
throw new InvalidOperationException($"Invalid component count: {componentCount}");
|
||||
}
|
||||
}
|
||||
|
||||
public static int GetGpuSize(GalImage Image, bool forcePitch = false)
|
||||
public static int GetGpuSize(GalImage image, bool forcePitch = false)
|
||||
{
|
||||
return TextureHelper.GetSwizzle(Image).GetImageSize(Image.MaxMipmapLevel) * Image.LayerCount;
|
||||
return TextureHelper.GetSwizzle(image).GetImageSize(image.MaxMipmapLevel) * image.LayerCount;
|
||||
}
|
||||
|
||||
public static int GetLayerOffset(GalImage Image, int MipLevel)
|
||||
public static int GetLayerOffset(GalImage image, int mipLevel)
|
||||
{
|
||||
if (MipLevel <= 0)
|
||||
if (mipLevel <= 0)
|
||||
{
|
||||
MipLevel = 1;
|
||||
mipLevel = 1;
|
||||
}
|
||||
|
||||
return TextureHelper.GetSwizzle(Image).GetMipOffset(MipLevel);
|
||||
return TextureHelper.GetSwizzle(image).GetMipOffset(mipLevel);
|
||||
}
|
||||
|
||||
public static int GetPitch(GalImageFormat Format, int Width)
|
||||
public static int GetPitch(GalImageFormat format, int width)
|
||||
{
|
||||
ImageDescriptor Desc = GetImageDescriptor(Format);
|
||||
ImageDescriptor desc = GetImageDescriptor(format);
|
||||
|
||||
int Pitch = Desc.BytesPerPixel * DivRoundUp(Width, Desc.BlockWidth);
|
||||
int pitch = desc.BytesPerPixel * DivRoundUp(width, desc.BlockWidth);
|
||||
|
||||
Pitch = (Pitch + 0x1f) & ~0x1f;
|
||||
pitch = (pitch + 0x1f) & ~0x1f;
|
||||
|
||||
return Pitch;
|
||||
return pitch;
|
||||
}
|
||||
|
||||
public static int GetBlockWidth(GalImageFormat Format)
|
||||
public static int GetBlockWidth(GalImageFormat format)
|
||||
{
|
||||
return GetImageDescriptor(Format).BlockWidth;
|
||||
return GetImageDescriptor(format).BlockWidth;
|
||||
}
|
||||
|
||||
public static int GetBlockHeight(GalImageFormat Format)
|
||||
public static int GetBlockHeight(GalImageFormat format)
|
||||
{
|
||||
return GetImageDescriptor(Format).BlockHeight;
|
||||
return GetImageDescriptor(format).BlockHeight;
|
||||
}
|
||||
|
||||
public static int GetBlockDepth(GalImageFormat Format)
|
||||
public static int GetBlockDepth(GalImageFormat format)
|
||||
{
|
||||
return GetImageDescriptor(Format).BlockDepth;
|
||||
return GetImageDescriptor(format).BlockDepth;
|
||||
}
|
||||
|
||||
public static int GetAlignedWidth(GalImage Image)
|
||||
public static int GetAlignedWidth(GalImage image)
|
||||
{
|
||||
ImageDescriptor Desc = GetImageDescriptor(Image.Format);
|
||||
ImageDescriptor desc = GetImageDescriptor(image.Format);
|
||||
|
||||
int AlignMask;
|
||||
int alignMask;
|
||||
|
||||
if (Image.Layout == GalMemoryLayout.BlockLinear)
|
||||
if (image.Layout == GalMemoryLayout.BlockLinear)
|
||||
{
|
||||
AlignMask = Image.TileWidth * (64 / Desc.BytesPerPixel) - 1;
|
||||
alignMask = image.TileWidth * (64 / desc.BytesPerPixel) - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
AlignMask = (32 / Desc.BytesPerPixel) - 1;
|
||||
alignMask = (32 / desc.BytesPerPixel) - 1;
|
||||
}
|
||||
|
||||
return (Image.Width + AlignMask) & ~AlignMask;
|
||||
return (image.Width + alignMask) & ~alignMask;
|
||||
}
|
||||
|
||||
public static (int Width, int Height, int Depth) GetImageSizeInBlocks(GalImage Image)
|
||||
public static (int Width, int Height, int Depth) GetImageSizeInBlocks(GalImage image)
|
||||
{
|
||||
ImageDescriptor Desc = GetImageDescriptor(Image.Format);
|
||||
ImageDescriptor desc = GetImageDescriptor(image.Format);
|
||||
|
||||
return (DivRoundUp(Image.Width, Desc.BlockWidth),
|
||||
DivRoundUp(Image.Height, Desc.BlockHeight),
|
||||
DivRoundUp(Image.Depth, Desc.BlockDepth));
|
||||
return (DivRoundUp(image.Width, desc.BlockWidth),
|
||||
DivRoundUp(image.Height, desc.BlockHeight),
|
||||
DivRoundUp(image.Depth, desc.BlockDepth));
|
||||
}
|
||||
|
||||
public static int GetBytesPerPixel(GalImageFormat Format)
|
||||
public static int GetBytesPerPixel(GalImageFormat format)
|
||||
{
|
||||
return GetImageDescriptor(Format).BytesPerPixel;
|
||||
return GetImageDescriptor(format).BytesPerPixel;
|
||||
}
|
||||
|
||||
private static int DivRoundUp(int LHS, int RHS)
|
||||
private static int DivRoundUp(int lhs, int rhs)
|
||||
{
|
||||
return (LHS + (RHS - 1)) / RHS;
|
||||
return (lhs + (rhs - 1)) / rhs;
|
||||
}
|
||||
|
||||
public static bool HasColor(GalImageFormat Format)
|
||||
public static bool HasColor(GalImageFormat format)
|
||||
{
|
||||
return (GetImageDescriptor(Format).Target & TargetBuffer.Color) != 0;
|
||||
return (GetImageDescriptor(format).Target & TargetBuffer.Color) != 0;
|
||||
}
|
||||
|
||||
public static bool HasDepth(GalImageFormat Format)
|
||||
public static bool HasDepth(GalImageFormat format)
|
||||
{
|
||||
return (GetImageDescriptor(Format).Target & TargetBuffer.Depth) != 0;
|
||||
return (GetImageDescriptor(format).Target & TargetBuffer.Depth) != 0;
|
||||
}
|
||||
|
||||
public static bool HasStencil(GalImageFormat Format)
|
||||
public static bool HasStencil(GalImageFormat format)
|
||||
{
|
||||
return (GetImageDescriptor(Format).Target & TargetBuffer.Stencil) != 0;
|
||||
return (GetImageDescriptor(format).Target & TargetBuffer.Stencil) != 0;
|
||||
}
|
||||
|
||||
public static bool IsCompressed(GalImageFormat Format)
|
||||
public static bool IsCompressed(GalImageFormat format)
|
||||
{
|
||||
ImageDescriptor Desc = GetImageDescriptor(Format);
|
||||
ImageDescriptor desc = GetImageDescriptor(format);
|
||||
|
||||
return (Desc.BlockWidth | Desc.BlockHeight) != 1;
|
||||
return (desc.BlockWidth | desc.BlockHeight) != 1;
|
||||
}
|
||||
|
||||
private static ImageDescriptor GetImageDescriptor(GalImageFormat Format)
|
||||
private static ImageDescriptor GetImageDescriptor(GalImageFormat format)
|
||||
{
|
||||
GalImageFormat PixelFormat = Format & GalImageFormat.FormatMask;
|
||||
GalImageFormat pixelFormat = format & GalImageFormat.FormatMask;
|
||||
|
||||
if (s_ImageTable.TryGetValue(PixelFormat, out ImageDescriptor Descriptor))
|
||||
if (ImageTable.TryGetValue(pixelFormat, out ImageDescriptor descriptor))
|
||||
{
|
||||
return Descriptor;
|
||||
return descriptor;
|
||||
}
|
||||
|
||||
throw new NotImplementedException($"Format \"{PixelFormat}\" not implemented!");
|
||||
throw new NotImplementedException($"Format \"{pixelFormat}\" not implemented!");
|
||||
}
|
||||
|
||||
private static GalImageFormat GetFormatType(GalTextureType Type)
|
||||
private static GalImageFormat GetFormatType(GalTextureType type)
|
||||
{
|
||||
switch (Type)
|
||||
switch (type)
|
||||
{
|
||||
case GalTextureType.Snorm: return Snorm;
|
||||
case GalTextureType.Unorm: return Unorm;
|
||||
|
@ -494,13 +493,13 @@ namespace Ryujinx.Graphics.Texture
|
|||
case GalTextureType.Uint: return Uint;
|
||||
case GalTextureType.Float: return Float;
|
||||
|
||||
default: throw new NotImplementedException(((int)Type).ToString());
|
||||
default: throw new NotImplementedException(((int)type).ToString());
|
||||
}
|
||||
}
|
||||
|
||||
public static TextureTarget GetTextureTarget(GalTextureTarget GalTextureTarget)
|
||||
public static TextureTarget GetTextureTarget(GalTextureTarget galTextureTarget)
|
||||
{
|
||||
switch (GalTextureTarget)
|
||||
switch (galTextureTarget)
|
||||
{
|
||||
case GalTextureTarget.OneD:
|
||||
return TextureTarget.Texture1D;
|
||||
|
@ -520,13 +519,13 @@ namespace Ryujinx.Graphics.Texture
|
|||
case GalTextureTarget.CubeArray:
|
||||
return TextureTarget.TextureCubeMapArray;
|
||||
default:
|
||||
throw new NotSupportedException($"Texture target {GalTextureTarget} currently not supported!");
|
||||
throw new NotSupportedException($"Texture target {galTextureTarget} currently not supported!");
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsArray(GalTextureTarget TextureTarget)
|
||||
public static bool IsArray(GalTextureTarget textureTarget)
|
||||
{
|
||||
switch (TextureTarget)
|
||||
switch (textureTarget)
|
||||
{
|
||||
case GalTextureTarget.OneDArray:
|
||||
case GalTextureTarget.TwoDArray:
|
||||
|
@ -537,9 +536,9 @@ namespace Ryujinx.Graphics.Texture
|
|||
}
|
||||
}
|
||||
|
||||
public static int GetCoordsCountTextureTarget(GalTextureTarget TextureTarget)
|
||||
public static int GetCoordsCountTextureTarget(GalTextureTarget textureTarget)
|
||||
{
|
||||
switch (TextureTarget)
|
||||
switch (textureTarget)
|
||||
{
|
||||
case GalTextureTarget.OneD:
|
||||
return 1;
|
||||
|
@ -555,7 +554,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
case GalTextureTarget.CubeArray:
|
||||
return 4;
|
||||
default:
|
||||
throw new NotImplementedException($"TextureTarget.{TextureTarget} not implemented yet.");
|
||||
throw new NotImplementedException($"TextureTarget.{textureTarget} not implemented yet.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue