Do naming refactoring on Ryujinx.Graphics (#611)

* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
This commit is contained in:
Alex Barney 2019-03-03 19:45:25 -06:00 committed by jduncanator
parent 8e71ea0812
commit 1f554c1093
125 changed files with 9121 additions and 9120 deletions

View file

@ -10,98 +10,98 @@ namespace Ryujinx.Graphics.Texture
private const int GobSize = GobWidth * GobHeight;
private int TexWidth;
private int TexHeight;
private int TexDepth;
private int TexGobBlockHeight;
private int TexGobBlockDepth;
private int TexBpp;
private int _texWidth;
private int _texHeight;
private int _texDepth;
private int _texGobBlockHeight;
private int _texGobBlockDepth;
private int _texBpp;
private int BhMask;
private int BdMask;
private int _bhMask;
private int _bdMask;
private int BhShift;
private int BdShift;
private int BppShift;
private int _bhShift;
private int _bdShift;
private int _bppShift;
private int XShift;
private int _xShift;
private int RobSize;
private int SliceSize;
private int _robSize;
private int _sliceSize;
private int BaseOffset;
private int _baseOffset;
public BlockLinearSwizzle(
int Width,
int Height,
int Depth,
int GobBlockHeight,
int GobBlockDepth,
int Bpp)
int width,
int height,
int depth,
int gobBlockHeight,
int gobBlockDepth,
int bpp)
{
TexWidth = Width;
TexHeight = Height;
TexDepth = Depth;
TexGobBlockHeight = GobBlockHeight;
TexGobBlockDepth = GobBlockDepth;
TexBpp = Bpp;
_texWidth = width;
_texHeight = height;
_texDepth = depth;
_texGobBlockHeight = gobBlockHeight;
_texGobBlockDepth = gobBlockDepth;
_texBpp = bpp;
BppShift = BitUtils.CountTrailingZeros32(Bpp);
_bppShift = BitUtils.CountTrailingZeros32(bpp);
SetMipLevel(0);
}
public void SetMipLevel(int Level)
public void SetMipLevel(int level)
{
BaseOffset = GetMipOffset(Level);
_baseOffset = GetMipOffset(level);
int Width = Math.Max(1, TexWidth >> Level);
int Height = Math.Max(1, TexHeight >> Level);
int Depth = Math.Max(1, TexDepth >> Level);
int width = Math.Max(1, _texWidth >> level);
int height = Math.Max(1, _texHeight >> level);
int depth = Math.Max(1, _texDepth >> level);
GobBlockSizes GbSizes = AdjustGobBlockSizes(Height, Depth);
GobBlockSizes gbSizes = AdjustGobBlockSizes(height, depth);
BhMask = GbSizes.Height - 1;
BdMask = GbSizes.Depth - 1;
_bhMask = gbSizes.Height - 1;
_bdMask = gbSizes.Depth - 1;
BhShift = BitUtils.CountTrailingZeros32(GbSizes.Height);
BdShift = BitUtils.CountTrailingZeros32(GbSizes.Depth);
_bhShift = BitUtils.CountTrailingZeros32(gbSizes.Height);
_bdShift = BitUtils.CountTrailingZeros32(gbSizes.Depth);
XShift = BitUtils.CountTrailingZeros32(GobSize * GbSizes.Height * GbSizes.Depth);
_xShift = BitUtils.CountTrailingZeros32(GobSize * gbSizes.Height * gbSizes.Depth);
RobAndSliceSizes GsSizes = GetRobAndSliceSizes(Width, Height, GbSizes);
RobAndSliceSizes gsSizes = GetRobAndSliceSizes(width, height, gbSizes);
RobSize = GsSizes.RobSize;
SliceSize = GsSizes.SliceSize;
_robSize = gsSizes.RobSize;
_sliceSize = gsSizes.SliceSize;
}
public int GetImageSize(int MipsCount)
public int GetImageSize(int mipsCount)
{
int Size = GetMipOffset(MipsCount);
int size = GetMipOffset(mipsCount);
Size = (Size + 0x1fff) & ~0x1fff;
size = (size + 0x1fff) & ~0x1fff;
return Size;
return size;
}
public int GetMipOffset(int Level)
public int GetMipOffset(int level)
{
int TotalSize = 0;
int totalSize = 0;
for (int Index = 0; Index < Level; Index++)
for (int index = 0; index < level; index++)
{
int Width = Math.Max(1, TexWidth >> Index);
int Height = Math.Max(1, TexHeight >> Index);
int Depth = Math.Max(1, TexDepth >> Index);
int width = Math.Max(1, _texWidth >> index);
int height = Math.Max(1, _texHeight >> index);
int depth = Math.Max(1, _texDepth >> index);
GobBlockSizes GbSizes = AdjustGobBlockSizes(Height, Depth);
GobBlockSizes gbSizes = AdjustGobBlockSizes(height, depth);
RobAndSliceSizes RsSizes = GetRobAndSliceSizes(Width, Height, GbSizes);
RobAndSliceSizes rsSizes = GetRobAndSliceSizes(width, height, gbSizes);
TotalSize += BitUtils.DivRoundUp(Depth, GbSizes.Depth) * RsSizes.SliceSize;
totalSize += BitUtils.DivRoundUp(depth, gbSizes.Depth) * rsSizes.SliceSize;
}
return TotalSize;
return totalSize;
}
private struct GobBlockSizes
@ -109,32 +109,32 @@ namespace Ryujinx.Graphics.Texture
public int Height;
public int Depth;
public GobBlockSizes(int GobBlockHeight, int GobBlockDepth)
public GobBlockSizes(int gobBlockHeight, int gobBlockDepth)
{
this.Height = GobBlockHeight;
this.Depth = GobBlockDepth;
Height = gobBlockHeight;
Depth = gobBlockDepth;
}
}
private GobBlockSizes AdjustGobBlockSizes(int Height, int Depth)
private GobBlockSizes AdjustGobBlockSizes(int height, int depth)
{
int GobBlockHeight = TexGobBlockHeight;
int GobBlockDepth = TexGobBlockDepth;
int gobBlockHeight = _texGobBlockHeight;
int gobBlockDepth = _texGobBlockDepth;
int Pow2Height = BitUtils.Pow2RoundUp(Height);
int Pow2Depth = BitUtils.Pow2RoundUp(Depth);
int pow2Height = BitUtils.Pow2RoundUp(height);
int pow2Depth = BitUtils.Pow2RoundUp(depth);
while (GobBlockHeight * GobHeight > Pow2Height && GobBlockHeight > 1)
while (gobBlockHeight * GobHeight > pow2Height && gobBlockHeight > 1)
{
GobBlockHeight >>= 1;
gobBlockHeight >>= 1;
}
while (GobBlockDepth > Pow2Depth && GobBlockDepth > 1)
while (gobBlockDepth > pow2Depth && gobBlockDepth > 1)
{
GobBlockDepth >>= 1;
gobBlockDepth >>= 1;
}
return new GobBlockSizes(GobBlockHeight, GobBlockDepth);
return new GobBlockSizes(gobBlockHeight, gobBlockDepth);
}
private struct RobAndSliceSizes
@ -142,45 +142,45 @@ namespace Ryujinx.Graphics.Texture
public int RobSize;
public int SliceSize;
public RobAndSliceSizes(int RobSize, int SliceSize)
public RobAndSliceSizes(int robSize, int sliceSize)
{
this.RobSize = RobSize;
this.SliceSize = SliceSize;
RobSize = robSize;
SliceSize = sliceSize;
}
}
private RobAndSliceSizes GetRobAndSliceSizes(int Width, int Height, GobBlockSizes GbSizes)
private RobAndSliceSizes GetRobAndSliceSizes(int width, int height, GobBlockSizes gbSizes)
{
int WidthInGobs = BitUtils.DivRoundUp(Width * TexBpp, GobWidth);
int widthInGobs = BitUtils.DivRoundUp(width * _texBpp, GobWidth);
int RobSize = GobSize * GbSizes.Height * GbSizes.Depth * WidthInGobs;
int robSize = GobSize * gbSizes.Height * gbSizes.Depth * widthInGobs;
int SliceSize = BitUtils.DivRoundUp(Height, GbSizes.Height * GobHeight) * RobSize;
int sliceSize = BitUtils.DivRoundUp(height, gbSizes.Height * GobHeight) * robSize;
return new RobAndSliceSizes(RobSize, SliceSize);
return new RobAndSliceSizes(robSize, sliceSize);
}
public int GetSwizzleOffset(int X, int Y, int Z)
public int GetSwizzleOffset(int x, int y, int z)
{
X <<= BppShift;
x <<= _bppShift;
int YH = Y / GobHeight;
int yh = y / GobHeight;
int Position = (Z >> BdShift) * SliceSize + (YH >> BhShift) * RobSize;
int position = (z >> _bdShift) * _sliceSize + (yh >> _bhShift) * _robSize;
Position += (X / GobWidth) << XShift;
position += (x / GobWidth) << _xShift;
Position += (YH & BhMask) * GobSize;
position += (yh & _bhMask) * GobSize;
Position += ((Z & BdMask) * GobSize) << BhShift;
position += ((z & _bdMask) * GobSize) << _bhShift;
Position += ((X & 0x3f) >> 5) << 8;
Position += ((Y & 0x07) >> 1) << 6;
Position += ((X & 0x1f) >> 4) << 5;
Position += ((Y & 0x01) >> 0) << 4;
Position += ((X & 0x0f) >> 0) << 0;
position += ((x & 0x3f) >> 5) << 8;
position += ((y & 0x07) >> 1) << 6;
position += ((x & 0x1f) >> 4) << 5;
position += ((y & 0x01) >> 0) << 4;
position += ((x & 0x0f) >> 0) << 0;
return BaseOffset + Position;
return _baseOffset + position;
}
}
}