Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
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125 changed files with 9121 additions and 9120 deletions
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@ -9,103 +9,103 @@ namespace Ryujinx.Graphics.Texture
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public int Position { get; private set; }
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public BitArrayStream(BitArray BitArray)
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public BitArrayStream(BitArray bitArray)
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{
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BitsArray = BitArray;
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BitsArray = bitArray;
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Position = 0;
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}
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public short ReadBits(int Length)
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public short ReadBits(int length)
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{
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int RetValue = 0;
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for (int i = Position; i < Position + Length; i++)
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int retValue = 0;
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for (int i = Position; i < Position + length; i++)
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{
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if (BitsArray[i])
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{
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RetValue |= 1 << (i - Position);
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retValue |= 1 << (i - Position);
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}
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}
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Position += Length;
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return (short)RetValue;
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Position += length;
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return (short)retValue;
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}
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public int ReadBits(int Start, int End)
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public int ReadBits(int start, int end)
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{
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int RetValue = 0;
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for (int i = Start; i <= End; i++)
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int retValue = 0;
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for (int i = start; i <= end; i++)
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{
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if (BitsArray[i])
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{
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RetValue |= 1 << (i - Start);
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retValue |= 1 << (i - start);
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}
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}
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return RetValue;
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return retValue;
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}
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public int ReadBit(int Index)
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public int ReadBit(int index)
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{
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return Convert.ToInt32(BitsArray[Index]);
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return Convert.ToInt32(BitsArray[index]);
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}
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public void WriteBits(int Value, int Length)
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public void WriteBits(int value, int length)
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{
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for (int i = Position; i < Position + Length; i++)
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for (int i = Position; i < Position + length; i++)
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{
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BitsArray[i] = ((Value >> (i - Position)) & 1) != 0;
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BitsArray[i] = ((value >> (i - Position)) & 1) != 0;
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}
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Position += Length;
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Position += length;
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}
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public byte[] ToByteArray()
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{
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byte[] RetArray = new byte[(BitsArray.Length + 7) / 8];
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BitsArray.CopyTo(RetArray, 0);
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return RetArray;
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byte[] retArray = new byte[(BitsArray.Length + 7) / 8];
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BitsArray.CopyTo(retArray, 0);
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return retArray;
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}
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public static int Replicate(int Value, int NumberBits, int ToBit)
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public static int Replicate(int value, int numberBits, int toBit)
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{
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if (NumberBits == 0) return 0;
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if (ToBit == 0) return 0;
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if (numberBits == 0) return 0;
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if (toBit == 0) return 0;
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int TempValue = Value & ((1 << NumberBits) - 1);
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int RetValue = TempValue;
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int ResLength = NumberBits;
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int tempValue = value & ((1 << numberBits) - 1);
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int retValue = tempValue;
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int resLength = numberBits;
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while (ResLength < ToBit)
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while (resLength < toBit)
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{
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int Comp = 0;
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if (NumberBits > ToBit - ResLength)
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int comp = 0;
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if (numberBits > toBit - resLength)
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{
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int NewShift = ToBit - ResLength;
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Comp = NumberBits - NewShift;
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NumberBits = NewShift;
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int newShift = toBit - resLength;
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comp = numberBits - newShift;
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numberBits = newShift;
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}
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RetValue <<= NumberBits;
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RetValue |= TempValue >> Comp;
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ResLength += NumberBits;
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retValue <<= numberBits;
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retValue |= tempValue >> comp;
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resLength += numberBits;
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}
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return RetValue;
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return retValue;
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}
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public static int PopCnt(int Number)
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public static int PopCnt(int number)
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{
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int Counter;
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for (Counter = 0; Number != 0; Counter++)
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int counter;
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for (counter = 0; number != 0; counter++)
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{
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Number &= Number - 1;
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number &= number - 1;
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}
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return Counter;
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return counter;
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}
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public static void Swap<T>(ref T lhs, ref T rhs)
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{
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T Temp = lhs;
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T temp = lhs;
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lhs = rhs;
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rhs = Temp;
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rhs = temp;
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}
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// Transfers a bit as described in C.2.14
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