Better viewport flipping and depth mode detection method (#1556)
* Use a better viewport flipping approach * New approach to detect depth mode * nit: Sort method on the OpenGL backend * Adjust spacing on comment * Unswap near and far parameters based on ScaleZ
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6 changed files with 101 additions and 136 deletions
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@ -50,8 +50,6 @@ namespace Ryujinx.Graphics.GAL
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void SetLogicOpState(bool enable, LogicalOp op);
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void SetOrigin(Origin origin);
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void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin);
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void SetPrimitiveRestart(bool enable, int index);
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