Vulkan: Fix some issues with CacheByRange (#3743)

* Fix some issues with CacheByRange

- Cache now clears under more circumstances, the most important being the fast path write.
- Cache supports partial clear which should help when more buffers join.
- Fixed an issue with I8->I16 conversion where it wouldn't register the buffer for use on dispose.

Should hopefully fix issues with https://github.com/Ryujinx/Ryujinx-Games-List/issues/4010 and maybe others.

* Fix collection modified exception

* Fix accidental use of parameterless constructor

* Replay DynamicState when restoring from helper shader
This commit is contained in:
riperiperi 2022-10-08 15:28:27 +01:00 committed by GitHub
parent 599d485bff
commit 1ca0517c99
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6 changed files with 124 additions and 25 deletions

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@ -87,7 +87,7 @@ namespace Ryujinx.Graphics.Vulkan
private void PushDataImpl(CommandBufferScoped cbs, BufferHolder dst, int dstOffset, ReadOnlySpan<byte> data)
{
var srcBuffer = _buffer.GetBuffer();
var dstBuffer = dst.GetBuffer();
var dstBuffer = dst.GetBuffer(cbs.CommandBuffer, dstOffset, data.Length, true);
int offset = _freeOffset;
int capacity = BufferSize - offset;