Vulkan: Fix some issues with CacheByRange (#3743)
* Fix some issues with CacheByRange - Cache now clears under more circumstances, the most important being the fast path write. - Cache supports partial clear which should help when more buffers join. - Fixed an issue with I8->I16 conversion where it wouldn't register the buffer for use on dispose. Should hopefully fix issues with https://github.com/Ryujinx/Ryujinx-Games-List/issues/4010 and maybe others. * Fix collection modified exception * Fix accidental use of parameterless constructor * Replay DynamicState when restoring from helper shader
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599d485bff
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1ca0517c99
6 changed files with 124 additions and 25 deletions
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@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Vulkan
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protected readonly AutoFlushCounter AutoFlush;
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private PipelineDynamicState _dynamicState;
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protected PipelineDynamicState DynamicState;
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private PipelineState _newState;
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private bool _stateDirty;
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private GAL.PrimitiveTopology _topology;
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@ -150,7 +150,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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EndRenderPass();
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var dst = Gd.BufferManager.GetBuffer(CommandBuffer, destination, true).Get(Cbs, offset, size).Value;
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var dst = Gd.BufferManager.GetBuffer(CommandBuffer, destination, offset, size, true).Get(Cbs, offset, size).Value;
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BufferHolder.InsertBufferBarrier(
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Gd,
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@ -238,8 +238,8 @@ namespace Ryujinx.Graphics.Vulkan
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{
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EndRenderPass();
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var src = Gd.BufferManager.GetBuffer(CommandBuffer, source, false);
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var dst = Gd.BufferManager.GetBuffer(CommandBuffer, destination, true);
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var src = Gd.BufferManager.GetBuffer(CommandBuffer, source, srcOffset, size, false);
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var dst = Gd.BufferManager.GetBuffer(CommandBuffer, destination, dstOffset, size, true);
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BufferHolder.Copy(Gd, Cbs, src, dst, srcOffset, dstOffset, size);
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}
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@ -388,7 +388,7 @@ namespace Ryujinx.Graphics.Vulkan
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var oldDepthTestEnable = _newState.DepthTestEnable;
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var oldDepthWriteEnable = _newState.DepthWriteEnable;
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var oldTopology = _newState.Topology;
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var oldViewports = _dynamicState.Viewports;
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var oldViewports = DynamicState.Viewports;
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var oldViewportsCount = _newState.ViewportsCount;
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_newState.CullMode = CullModeFlags.CullModeNone;
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@ -411,9 +411,9 @@ namespace Ryujinx.Graphics.Vulkan
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_newState.DepthWriteEnable = oldDepthWriteEnable;
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_newState.Topology = oldTopology;
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_dynamicState.Viewports = oldViewports;
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_dynamicState.ViewportsCount = (int)oldViewportsCount;
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_dynamicState.SetViewportsDirty();
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DynamicState.Viewports = oldViewports;
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DynamicState.ViewportsCount = (int)oldViewportsCount;
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DynamicState.SetViewportsDirty();
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_newState.ViewportsCount = oldViewportsCount;
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SignalStateChange();
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@ -448,8 +448,13 @@ namespace Ryujinx.Graphics.Vulkan
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ResumeTransformFeedbackInternal();
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DrawCount++;
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var buffer = Gd.BufferManager.GetBuffer(CommandBuffer, indirectBuffer.Handle, true).Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value;
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var countBuffer = Gd.BufferManager.GetBuffer(CommandBuffer, parameterBuffer.Handle, true).Get(Cbs, parameterBuffer.Offset, parameterBuffer.Size).Value;
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var buffer = Gd.BufferManager
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.GetBuffer(CommandBuffer, indirectBuffer.Handle, indirectBuffer.Offset, indirectBuffer.Size, true)
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.Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value;
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var countBuffer = Gd.BufferManager
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.GetBuffer(CommandBuffer, parameterBuffer.Handle, parameterBuffer.Offset, parameterBuffer.Size, true)
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.Get(Cbs, parameterBuffer.Offset, parameterBuffer.Size).Value;
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Gd.DrawIndirectCountApi.CmdDrawIndirectCount(
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CommandBuffer,
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@ -478,8 +483,13 @@ namespace Ryujinx.Graphics.Vulkan
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ResumeTransformFeedbackInternal();
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DrawCount++;
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var buffer = Gd.BufferManager.GetBuffer(CommandBuffer, indirectBuffer.Handle, true).Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value;
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var countBuffer = Gd.BufferManager.GetBuffer(CommandBuffer, parameterBuffer.Handle, true).Get(Cbs, parameterBuffer.Offset, parameterBuffer.Size).Value;
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var buffer = Gd.BufferManager
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.GetBuffer(CommandBuffer, indirectBuffer.Handle, parameterBuffer.Offset, parameterBuffer.Size, true)
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.Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value;
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var countBuffer = Gd.BufferManager
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.GetBuffer(CommandBuffer, parameterBuffer.Handle, parameterBuffer.Offset, parameterBuffer.Size, true)
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.Get(Cbs, parameterBuffer.Offset, parameterBuffer.Size).Value;
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Gd.DrawIndirectCountApi.CmdDrawIndexedIndirectCount(
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CommandBuffer,
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@ -535,7 +545,7 @@ namespace Ryujinx.Graphics.Vulkan
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public void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp)
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{
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_dynamicState.SetDepthBias(factor, units, clamp);
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DynamicState.SetDepthBias(factor, units, clamp);
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_newState.DepthBiasEnable = enables != 0;
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SignalStateChange();
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@ -753,10 +763,10 @@ namespace Ryujinx.Graphics.Vulkan
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var offset = new Offset2D(region.X, region.Y);
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var extent = new Extent2D((uint)region.Width, (uint)region.Height);
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_dynamicState.SetScissor(i, new Rect2D(offset, extent));
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DynamicState.SetScissor(i, new Rect2D(offset, extent));
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}
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_dynamicState.ScissorsCount = count;
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DynamicState.ScissorsCount = count;
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_newState.ScissorsCount = (uint)count;
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SignalStateChange();
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@ -764,7 +774,7 @@ namespace Ryujinx.Graphics.Vulkan
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public void SetStencilTest(StencilTestDescriptor stencilTest)
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{
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_dynamicState.SetStencilMasks(
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DynamicState.SetStencilMasks(
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(uint)stencilTest.BackFuncMask,
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(uint)stencilTest.BackMask,
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(uint)stencilTest.BackFuncRef,
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@ -813,7 +823,8 @@ namespace Ryujinx.Graphics.Vulkan
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if (range.Handle != BufferHandle.Null)
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{
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_transformFeedbackBuffers[i] = new BufferState(Gd.BufferManager.GetBuffer(CommandBuffer, range.Handle, true), range.Offset, range.Size);
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_transformFeedbackBuffers[i] =
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new BufferState(Gd.BufferManager.GetBuffer(CommandBuffer, range.Handle, range.Offset, range.Size, true), range.Offset, range.Size);
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_transformFeedbackBuffers[i].BindTransformFeedbackBuffer(Gd, Cbs, (uint)i);
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}
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else
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@ -975,7 +986,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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var viewport = viewports[i];
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_dynamicState.SetViewport(i, new Silk.NET.Vulkan.Viewport(
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DynamicState.SetViewport(i, new Silk.NET.Vulkan.Viewport(
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viewport.Region.X,
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viewport.Region.Y,
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viewport.Region.Width == 0f ? 1f : viewport.Region.Width,
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@ -984,7 +995,7 @@ namespace Ryujinx.Graphics.Vulkan
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Clamp(viewport.DepthFar)));
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}
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_dynamicState.ViewportsCount = count;
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DynamicState.ViewportsCount = count;
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float disableTransformF = disableTransform ? 1.0f : 0.0f;
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if (SupportBufferUpdater.Data.ViewportInverse.W != disableTransformF || disableTransform)
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@ -1063,7 +1074,7 @@ namespace Ryujinx.Graphics.Vulkan
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_vertexBuffersDirty = ulong.MaxValue >> (64 - _vertexBuffers.Length);
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_descriptorSetUpdater.SignalCommandBufferChange();
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_dynamicState.ForceAllDirty();
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DynamicState.ForceAllDirty();
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_currentPipelineHandle = 0;
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}
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@ -1201,7 +1212,7 @@ namespace Ryujinx.Graphics.Vulkan
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private void RecreatePipelineIfNeeded(PipelineBindPoint pbp)
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{
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_dynamicState.ReplayIfDirty(Gd.Api, CommandBuffer);
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DynamicState.ReplayIfDirty(Gd.Api, CommandBuffer);
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// Commit changes to the support buffer before drawing.
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SupportBufferUpdater.Commit();
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