Vulkan: Fix some issues with CacheByRange (#3743)
* Fix some issues with CacheByRange - Cache now clears under more circumstances, the most important being the fast path write. - Cache supports partial clear which should help when more buffers join. - Fixed an issue with I8->I16 conversion where it wouldn't register the buffer for use on dispose. Should hopefully fix issues with https://github.com/Ryujinx/Ryujinx-Games-List/issues/4010 and maybe others. * Fix collection modified exception * Fix accidental use of parameterless constructor * Replay DynamicState when restoring from helper shader
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6 changed files with 124 additions and 25 deletions
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@ -25,6 +25,11 @@ namespace Ryujinx.Graphics.Vulkan
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return other is I8ToI16CacheKey;
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}
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public void SetBuffer(Auto<DisposableBuffer> buffer)
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{
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_buffer = buffer;
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}
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public void Dispose()
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{
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_gd.PipelineInternal.DirtyIndexBuffer(_buffer);
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@ -160,6 +165,44 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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public void ClearRange(int offset, int size)
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{
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if (_ranges != null && _ranges.Count > 0)
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{
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int end = offset + size;
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List<ulong> toRemove = null;
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foreach (KeyValuePair<ulong, List<Entry>> range in _ranges)
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{
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(int rOffset, int rSize) = UnpackRange(range.Key);
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int rEnd = rOffset + rSize;
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if (rEnd > offset && rOffset < end)
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{
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List<Entry> entries = range.Value;
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foreach (Entry entry in entries)
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{
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entry.Key.Dispose();
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entry.Value.Dispose();
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}
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(toRemove ??= new List<ulong>()).Add(range.Key);
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}
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}
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if (toRemove != null)
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{
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foreach (ulong range in toRemove)
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{
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_ranges.Remove(range);
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}
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}
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}
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}
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private List<Entry> GetEntries(int offset, int size)
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{
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if (_ranges == null)
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@ -184,6 +227,11 @@ namespace Ryujinx.Graphics.Vulkan
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return (uint)offset | ((ulong)size << 32);
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}
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private static (int offset, int size) UnpackRange(ulong range)
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{
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return ((int)range, (int)(range >> 32));
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}
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public void Dispose()
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{
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Clear();
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