Vulkan: Fix some issues with CacheByRange (#3743)
* Fix some issues with CacheByRange - Cache now clears under more circumstances, the most important being the fast path write. - Cache supports partial clear which should help when more buffers join. - Fixed an issue with I8->I16 conversion where it wouldn't register the buffer for use on dispose. Should hopefully fix issues with https://github.com/Ryujinx/Ryujinx-Games-List/issues/4010 and maybe others. * Fix collection modified exception * Fix accidental use of parameterless constructor * Replay DynamicState when restoring from helper shader
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6 changed files with 124 additions and 25 deletions
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@ -124,6 +124,16 @@ namespace Ryujinx.Graphics.Vulkan
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return null;
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}
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public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, int offset, int size, bool isWrite)
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{
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if (TryGetBuffer(handle, out var holder))
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{
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return holder.GetBuffer(commandBuffer, offset, size, isWrite);
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}
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return null;
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}
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public Auto<DisposableBuffer> GetBufferI8ToI16(CommandBufferScoped cbs, BufferHandle handle, int offset, int size)
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{
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if (TryGetBuffer(handle, out var holder))
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