Initial support for image stores, support texture sample on compute

This commit is contained in:
gdk 2019-10-17 23:41:18 -03:00 committed by Thog
parent 717ace6f6e
commit 1b7d955195
44 changed files with 1053 additions and 497 deletions

View file

@ -0,0 +1,48 @@
using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeImage : OpCode
{
public Register Ra { get; }
public Register Rb { get; }
public Register Rc { get; }
public ImageComponents Components { get; }
public IntegerSize Size { get; }
public bool ByteAddress { get; }
public ImageDimensions Dimensions { get; }
public int Immediate { get; }
public bool UseComponents { get; }
public bool IsBindless { get; }
public OpCodeImage(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
Rb = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
Rc = new Register(opCode.Extract(39, 8), RegisterType.Gpr);
UseComponents = !opCode.Extract(52);
if (UseComponents)
{
Components = (ImageComponents)opCode.Extract(20, 4);
}
else
{
Size = (IntegerSize)opCode.Extract(20, 4);
}
ByteAddress = !opCode.Extract(23);
Dimensions = (ImageDimensions)opCode.Extract(33, 3);
Immediate = opCode.Extract(36, 13);
IsBindless = !opCode.Extract(51);
}
}
}