Initial support for image stores, support texture sample on compute
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717ace6f6e
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1b7d955195
44 changed files with 1053 additions and 497 deletions
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@ -4,7 +4,6 @@ using Ryujinx.Graphics.GAL.Texture;
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using Ryujinx.Graphics.Gpu.Image;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Gpu.State;
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using Ryujinx.Graphics.Shader;
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using Ryujinx.Graphics.Texture;
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using System;
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@ -12,15 +11,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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class TextureManager
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{
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private GpuContext _context;
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private BufferManager _bufferManager;
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private GpuContext _context;
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private SamplerPool _samplerPool;
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private ulong _texturePoolAddress;
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private int _texturePoolMaximumId;
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private TexturePoolCache _texturePoolCache;
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private TextureBindingsManager _cpBindingsManager;
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private TextureBindingsManager _gpBindingsManager;
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private Texture[] _rtColors;
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private Texture _rtColor3D;
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@ -35,24 +29,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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private AutoDeleteCache _cache;
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private TextureBindingInfo[][] _bindings;
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private struct TextureStatePerStage
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public TextureManager(GpuContext context)
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{
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public ITexture Texture;
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public ISampler Sampler;
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}
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_context = context;
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private TextureStatePerStage[][] _textureState;
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private int _textureBufferIndex;
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public TextureManager(GpuContext context, BufferManager bufferManager)
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{
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_context = context;
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_bufferManager = bufferManager;
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_texturePoolCache = new TexturePoolCache(context, this);
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_cpBindingsManager = new TextureBindingsManager(context, isCompute: true);
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_gpBindingsManager = new TextureBindingsManager(context, isCompute: false);
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_rtColors = new Texture[Constants.TotalRenderTargets];
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@ -61,47 +43,56 @@ namespace Ryujinx.Graphics.Gpu.Image
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_textures = new RangeList<Texture>();
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_cache = new AutoDeleteCache();
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_bindings = new TextureBindingInfo[Constants.TotalShaderStages][];
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_textureState = new TextureStatePerStage[Constants.TotalShaderStages][];
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}
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public void BindTextures(int stage, TextureBindingInfo[] bindings)
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public void SetComputeTextures(TextureBindingInfo[] bindings)
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{
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_bindings[stage] = bindings;
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_textureState[stage] = new TextureStatePerStage[bindings.Length];
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_cpBindingsManager.SetTextures(0, bindings);
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}
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public void SetTextureBufferIndex(int index)
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public void SetGraphicsTextures(int stage, TextureBindingInfo[] bindings)
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{
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_textureBufferIndex = index;
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_gpBindingsManager.SetTextures(stage, bindings);
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}
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public void SetSamplerPool(ulong gpuVa, int maximumId)
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public void SetComputeImages(TextureBindingInfo[] bindings)
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{
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ulong address = _context.MemoryManager.Translate(gpuVa);
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if (_samplerPool != null)
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{
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if (_samplerPool.Address == address)
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{
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return;
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}
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_samplerPool.Dispose();
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}
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_samplerPool = new SamplerPool(_context, address, maximumId);
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_cpBindingsManager.SetImages(0, bindings);
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}
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public void SetTexturePool(ulong gpuVa, int maximumId)
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public void SetGraphicsImages(int stage, TextureBindingInfo[] bindings)
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{
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ulong address = _context.MemoryManager.Translate(gpuVa);
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_gpBindingsManager.SetImages(stage, bindings);
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}
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_texturePoolAddress = address;
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_texturePoolMaximumId = maximumId;
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public void SetComputeTextureBufferIndex(int index)
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{
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_cpBindingsManager.SetTextureBufferIndex(index);
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}
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public void SetGraphicsTextureBufferIndex(int index)
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{
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_gpBindingsManager.SetTextureBufferIndex(index);
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}
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public void SetComputeSamplerPool(ulong gpuVa, int maximumId)
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{
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_cpBindingsManager.SetSamplerPool(gpuVa, maximumId);
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}
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public void SetGraphicsSamplerPool(ulong gpuVa, int maximumId)
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{
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_gpBindingsManager.SetSamplerPool(gpuVa, maximumId);
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}
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public void SetComputeTexturePool(ulong gpuVa, int maximumId)
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{
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_cpBindingsManager.SetTexturePool(gpuVa, maximumId);
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}
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public void SetGraphicsTexturePool(ulong gpuVa, int maximumId)
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{
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_gpBindingsManager.SetTexturePool(gpuVa, maximumId);
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}
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public void SetRenderTargetColor(int index, Texture color)
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@ -121,59 +112,22 @@ namespace Ryujinx.Graphics.Gpu.Image
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_rtDepthStencil = depthStencil;
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}
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public void CommitBindings()
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public void CommitComputeBindings()
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{
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UpdateTextures();
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UpdateRenderTargets();
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// Evert time we switch between graphics and compute work,
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// we must rebind everything.
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// Since compute work happens less often, we always do that
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// before and after the compute dispatch.
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_cpBindingsManager.Rebind();
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_cpBindingsManager.CommitBindings();
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_gpBindingsManager.Rebind();
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}
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private void UpdateTextures()
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public void CommitGraphicsBindings()
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{
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TexturePool texturePool = _texturePoolCache.FindOrCreate(
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_texturePoolAddress,
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_texturePoolMaximumId);
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_gpBindingsManager.CommitBindings();
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for (ShaderStage stage = ShaderStage.Vertex; stage <= ShaderStage.Fragment; stage++)
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{
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int stageIndex = (int)stage - 1;
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if (_bindings[stageIndex] == null)
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{
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continue;
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}
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for (int index = 0; index < _bindings[stageIndex].Length; index++)
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{
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TextureBindingInfo binding = _bindings[stageIndex][index];
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int packedId = ReadPackedId(stageIndex, binding.Handle);
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int textureId = (packedId >> 0) & 0xfffff;
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int samplerId = (packedId >> 20) & 0xfff;
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Texture texture = texturePool.Get(textureId);
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ITexture hostTexture = texture?.GetTargetTexture(binding.Target);
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if (_textureState[stageIndex][index].Texture != hostTexture)
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{
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_textureState[stageIndex][index].Texture = hostTexture;
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_context.Renderer.GraphicsPipeline.BindTexture(index, stage, hostTexture);
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}
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Sampler sampler = _samplerPool.Get(samplerId);
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ISampler hostSampler = sampler?.HostSampler;
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if (_textureState[stageIndex][index].Sampler != hostSampler)
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{
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_textureState[stageIndex][index].Sampler = hostSampler;
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_context.Renderer.GraphicsPipeline.BindSampler(index, stage, hostSampler);
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}
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}
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}
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UpdateRenderTargets();
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}
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private void UpdateRenderTargets()
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@ -203,7 +157,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (anyChanged)
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{
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_context.Renderer.GraphicsPipeline.SetRenderTargets(_rtHostColors, _rtHostDs);
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_context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, _rtHostDs);
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}
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}
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else
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@ -217,20 +171,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (anyChanged)
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{
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_context.Renderer.GraphicsPipeline.SetRenderTargets(_rtColor3D.HostTexture, _rtHostDs);
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_context.Renderer.Pipeline.SetRenderTargets(_rtColor3D.HostTexture, _rtHostDs);
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}
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}
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}
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private int ReadPackedId(int stage, int wordOffset)
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{
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ulong address = _bufferManager.GetGraphicsUniformBufferAddress(stage, _textureBufferIndex);
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address += (uint)wordOffset * 4;
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return BitConverter.ToInt32(_context.PhysicalMemory.Read(address, 4));
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}
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public Texture FindOrCreateTexture(CopyTexture copyTexture)
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{
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ulong address = _context.MemoryManager.Translate(copyTexture.Address.Pack());
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@ -645,20 +590,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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return ts[0];
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}
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public void InvalidateRange(ulong address, ulong size)
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{
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Texture[] overlaps = _textures.FindOverlaps(address, size);
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foreach (Texture overlap in overlaps)
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{
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overlap.Invalidate();
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}
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_samplerPool?.InvalidateRange(address, size);
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_texturePoolCache.InvalidateRange(address, size);
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}
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public void Flush()
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{
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foreach (Texture texture in _cache)
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