Update time implementation to 9.0.0 (#783)

* Fix 9.0.0 related services bindings

This was wrong because of a mistake on switchbrew.

* Fix wronog cmdid for ISteadyClock::GetTestOffset/SetTestOffset

* Update ClockCore logics to 9.0.0

Also apply 9.0.0 permissions and comment time:u, and time:a (as those
are going to be moved)

* Move every clocks instances + timezone to a global manager

* Start implementing time:m

Also prepare the skeleton of the shared memory

* Implement SystemClockContextUpdateCallback and co

* Update StaticService to 9.0.0

* Update ISystemClock to 9.0.0

* Rename IStaticService and add glue's IStaticService

* Implement psc's ITimeZoneService

* Integrate psc layer into glue for TimeZoneService

* Rename TimeZoneManagerForPsc => TimeZoneManager

* Use correct TimeZoneService interface for both StaticService implementations

* Accurately implement time shared memory operations

* Fix two critical flaws in TimeZone logic

The first one was the month range being different fron Nintendo one
(0-11 instead of 1-12)

The other flaw was a bad incrementation order during days & months
computation.

* Follow Nintendo's abort logic for TimeManager

* Avoid crashing when timezone sysarchive isn't present

* Update Readme

* Address comments

* Correctly align fields in ISystemClock

* Fix code style and some typos

* Improve timezone system archive warning/error messages

* Rearrange using definitions in Horizon.cs

* Address comments
This commit is contained in:
Thomas Guillemard 2019-10-08 05:48:49 +02:00 committed by jduncanator
parent 16869402bf
commit 1aba033ba7
37 changed files with 2202 additions and 716 deletions

View file

@ -1,5 +1,9 @@
using Ryujinx.Common;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Time.Clock;
using System;
namespace Ryujinx.HLE.HOS.Services.Time.StaticService
{
@ -7,34 +11,31 @@ namespace Ryujinx.HLE.HOS.Services.Time.StaticService
{
private SystemClockCore _clockCore;
private bool _writePermission;
private bool _bypassUninitializedClock;
private int _operationEventReadableHandle;
public ISystemClock(SystemClockCore clockCore, bool writePermission)
public ISystemClock(SystemClockCore clockCore, bool writePermission, bool bypassUninitializedClock)
{
_clockCore = clockCore;
_writePermission = writePermission;
_clockCore = clockCore;
_writePermission = writePermission;
_bypassUninitializedClock = bypassUninitializedClock;
_operationEventReadableHandle = 0;
}
[Command(0)]
// GetCurrentTime() -> nn::time::PosixTime
public ResultCode GetCurrentTime(ServiceCtx context)
{
SteadyClockCore steadyClockCore = _clockCore.GetSteadyClockCore();
SteadyClockTimePoint currentTimePoint = steadyClockCore.GetCurrentTimePoint(context.Thread);
if (!_bypassUninitializedClock && !_clockCore.IsInitialized())
{
return ResultCode.UninitializedClock;
}
ResultCode result = _clockCore.GetSystemClockContext(context.Thread, out SystemClockContext clockContext);
ResultCode result = _clockCore.GetCurrentTime(context.Thread, out long posixTime);
if (result == ResultCode.Success)
{
result = ResultCode.TimeMismatch;
if (currentTimePoint.ClockSourceId == clockContext.SteadyTimePoint.ClockSourceId)
{
long posixTime = clockContext.Offset + currentTimePoint.TimePoint;
context.ResponseData.Write(posixTime);
result = 0;
}
context.ResponseData.Write(posixTime);
}
return result;
@ -49,31 +50,26 @@ namespace Ryujinx.HLE.HOS.Services.Time.StaticService
return ResultCode.PermissionDenied;
}
long posixTime = context.RequestData.ReadInt64();
SteadyClockCore steadyClockCore = _clockCore.GetSteadyClockCore();
SteadyClockTimePoint currentTimePoint = steadyClockCore.GetCurrentTimePoint(context.Thread);
SystemClockContext clockContext = new SystemClockContext()
if (!_bypassUninitializedClock && !_clockCore.IsInitialized())
{
Offset = posixTime - currentTimePoint.TimePoint,
SteadyTimePoint = currentTimePoint
};
ResultCode result = _clockCore.SetSystemClockContext(clockContext);
if (result == ResultCode.Success)
{
result = _clockCore.Flush(clockContext);
return ResultCode.UninitializedClock;
}
return result;
long posixTime = context.RequestData.ReadInt64();
return _clockCore.SetCurrentTime(context.Thread, posixTime);
}
[Command(2)]
// GetSystemClockContext() -> nn::time::SystemClockContext
// GetClockContext() -> nn::time::SystemClockContext
public ResultCode GetSystemClockContext(ServiceCtx context)
{
ResultCode result = _clockCore.GetSystemClockContext(context.Thread, out SystemClockContext clockContext);
if (!_bypassUninitializedClock && !_clockCore.IsInitialized())
{
return ResultCode.UninitializedClock;
}
ResultCode result = _clockCore.GetClockContext(context.Thread, out SystemClockContext clockContext);
if (result == ResultCode.Success)
{
@ -84,7 +80,7 @@ namespace Ryujinx.HLE.HOS.Services.Time.StaticService
}
[Command(3)]
// SetSystemClockContext(nn::time::SystemClockContext)
// SetClockContext(nn::time::SystemClockContext)
public ResultCode SetSystemClockContext(ServiceCtx context)
{
if (!_writePermission)
@ -92,16 +88,37 @@ namespace Ryujinx.HLE.HOS.Services.Time.StaticService
return ResultCode.PermissionDenied;
}
if (!_bypassUninitializedClock && !_clockCore.IsInitialized())
{
return ResultCode.UninitializedClock;
}
SystemClockContext clockContext = context.RequestData.ReadStruct<SystemClockContext>();
ResultCode result = _clockCore.SetSystemClockContext(clockContext);
if (result == ResultCode.Success)
return result;
}
[Command(4)] // 9.0.0+
// GetOperationEventReadableHandle() -> handle<copy>
public ResultCode GetOperationEventReadableHandle(ServiceCtx context)
{
if (_operationEventReadableHandle == 0)
{
result = _clockCore.Flush(clockContext);
KEvent kEvent = new KEvent(context.Device.System);
_clockCore.RegisterOperationEvent(kEvent.WritableEvent);
if (context.Process.HandleTable.GenerateHandle(kEvent.ReadableEvent, out _operationEventReadableHandle) != KernelResult.Success)
{
throw new InvalidOperationException("Out of handles!");
}
}
return result;
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(_operationEventReadableHandle);
return ResultCode.Success;
}
}
}