Update time implementation to 9.0.0 (#783)
* Fix 9.0.0 related services bindings This was wrong because of a mistake on switchbrew. * Fix wronog cmdid for ISteadyClock::GetTestOffset/SetTestOffset * Update ClockCore logics to 9.0.0 Also apply 9.0.0 permissions and comment time:u, and time:a (as those are going to be moved) * Move every clocks instances + timezone to a global manager * Start implementing time:m Also prepare the skeleton of the shared memory * Implement SystemClockContextUpdateCallback and co * Update StaticService to 9.0.0 * Update ISystemClock to 9.0.0 * Rename IStaticService and add glue's IStaticService * Implement psc's ITimeZoneService * Integrate psc layer into glue for TimeZoneService * Rename TimeZoneManagerForPsc => TimeZoneManager * Use correct TimeZoneService interface for both StaticService implementations * Accurately implement time shared memory operations * Fix two critical flaws in TimeZone logic The first one was the month range being different fron Nintendo one (0-11 instead of 1-12) The other flaw was a bad incrementation order during days & months computation. * Follow Nintendo's abort logic for TimeManager * Avoid crashing when timezone sysarchive isn't present * Update Readme * Address comments * Correctly align fields in ISystemClock * Fix code style and some typos * Improve timezone system archive warning/error messages * Rearrange using definitions in Horizon.cs * Address comments
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37 changed files with 2202 additions and 716 deletions
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@ -1,18 +1,23 @@
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using System;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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namespace Ryujinx.HLE.HOS.Services.Time.Clock
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{
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abstract class SystemClockCore
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{
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private SteadyClockCore _steadyClockCore;
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private SystemClockContext _context;
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private SteadyClockCore _steadyClockCore;
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private SystemClockContext _context;
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private bool _isInitialized;
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private SystemClockContextUpdateCallback _systemClockContextUpdateCallback;
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public SystemClockCore(SteadyClockCore steadyClockCore)
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{
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_steadyClockCore = steadyClockCore;
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_context = new SystemClockContext();
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_isInitialized = false;
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_context.SteadyTimePoint.ClockSourceId = steadyClockCore.GetClockSourceId();
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_systemClockContextUpdateCallback = null;
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}
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public virtual SteadyClockCore GetSteadyClockCore()
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@ -20,31 +25,115 @@ namespace Ryujinx.HLE.HOS.Services.Time.Clock
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return _steadyClockCore;
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}
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public virtual ResultCode GetSystemClockContext(KThread thread, out SystemClockContext context)
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public ResultCode GetCurrentTime(KThread thread, out long posixTime)
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{
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posixTime = 0;
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SteadyClockTimePoint currentTimePoint = _steadyClockCore.GetCurrentTimePoint(thread);
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ResultCode result = GetClockContext(thread, out SystemClockContext clockContext);
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if (result == ResultCode.Success)
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{
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result = ResultCode.TimeMismatch;
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if (currentTimePoint.ClockSourceId == clockContext.SteadyTimePoint.ClockSourceId)
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{
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posixTime = clockContext.Offset + currentTimePoint.TimePoint;
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result = 0;
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}
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}
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return result;
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}
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public ResultCode SetCurrentTime(KThread thread, long posixTime)
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{
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SteadyClockTimePoint currentTimePoint = _steadyClockCore.GetCurrentTimePoint(thread);
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SystemClockContext clockContext = new SystemClockContext()
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{
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Offset = posixTime - currentTimePoint.TimePoint,
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SteadyTimePoint = currentTimePoint
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};
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ResultCode result = SetClockContext(clockContext);
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if (result == ResultCode.Success)
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{
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result = Flush(clockContext);
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}
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return result;
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}
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public virtual ResultCode GetClockContext(KThread thread, out SystemClockContext context)
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{
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context = _context;
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return ResultCode.Success;
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}
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public virtual ResultCode SetSystemClockContext(SystemClockContext context)
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public virtual ResultCode SetClockContext(SystemClockContext context)
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{
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_context = context;
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return ResultCode.Success;
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}
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public abstract ResultCode Flush(SystemClockContext context);
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public bool IsClockSetup(KThread thread)
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protected virtual ResultCode Flush(SystemClockContext context)
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{
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ResultCode result = GetSystemClockContext(thread, out SystemClockContext context);
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if (_systemClockContextUpdateCallback == null)
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{
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return ResultCode.Success;
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}
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return _systemClockContextUpdateCallback.Update(context);
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}
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public void SetUpdateCallbackInstance(SystemClockContextUpdateCallback systemClockContextUpdateCallback)
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{
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_systemClockContextUpdateCallback = systemClockContextUpdateCallback;
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}
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public void RegisterOperationEvent(KWritableEvent writableEvent)
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{
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if (_systemClockContextUpdateCallback != null)
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{
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_systemClockContextUpdateCallback.RegisterOperationEvent(writableEvent);
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}
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}
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public ResultCode SetSystemClockContext(SystemClockContext context)
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{
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ResultCode result = SetClockContext(context);
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if (result == ResultCode.Success)
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{
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SteadyClockCore steadyClockCore = GetSteadyClockCore();
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result = Flush(context);
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}
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SteadyClockTimePoint steadyClockTimePoint = steadyClockCore.GetCurrentTimePoint(thread);
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return result;
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}
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public bool IsInitialized()
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{
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return _isInitialized;
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}
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public void MarkInitialized()
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{
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_isInitialized = true;
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}
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public bool IsClockSetup(KThread thread)
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{
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ResultCode result = GetClockContext(thread, out SystemClockContext context);
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if (result == ResultCode.Success)
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{
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SteadyClockTimePoint steadyClockTimePoint = _steadyClockCore.GetCurrentTimePoint(thread);
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return steadyClockTimePoint.ClockSourceId == context.SteadyTimePoint.ClockSourceId;
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}
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