Copy 16 bytes at a time for layout conversion, if possible

This commit is contained in:
gdkchan 2019-12-11 16:43:28 -03:00 committed by Thog
parent cfe5fec0cf
commit 1a550e810c
2 changed files with 32 additions and 24 deletions

View file

@ -62,6 +62,10 @@ namespace Ryujinx.Graphics.Texture
mipGobBlocksInZ >>= 1;
}
int strideTrunc = BitUtils.AlignDown(w * bytesPerPixel, 16);
int xStart = strideTrunc / bytesPerPixel;
int stride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
int wAligned = BitUtils.AlignUp(w, wAlignment);
@ -80,7 +84,16 @@ namespace Ryujinx.Graphics.Texture
for (int z = 0; z < d; z++)
for (int y = 0; y < h; y++)
{
for (int x = 0; x < w; x++)
for (int x = 0; x < strideTrunc; x += 16)
{
int offset = inBaseOffset + layoutConverter.GetOffsetWithLineOffset(x, y, z);
Span<byte> dest = output.Slice(outOffs + x, 16);
data.Slice(offset, 16).CopyTo(dest);
}
for (int x = xStart; x < w; x++)
{
int offset = inBaseOffset + layoutConverter.GetOffset(x, y, z);