Initial work
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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class StructuredProgramInfo
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{
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public AstBlock MainBlock { get; }
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public HashSet<AstOperand> Locals { get; }
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public HashSet<int> CBuffers { get; }
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public HashSet<int> SBuffers { get; }
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public HashSet<int> IAttributes { get; }
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public HashSet<int> OAttributes { get; }
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public InterpolationQualifier[] InterpolationQualifiers { get; }
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public bool UsesInstanceId { get; set; }
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public HashSet<AstTextureOperation> Samplers { get; }
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public StructuredProgramInfo(AstBlock mainBlock)
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{
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MainBlock = mainBlock;
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Locals = new HashSet<AstOperand>();
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CBuffers = new HashSet<int>();
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SBuffers = new HashSet<int>();
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IAttributes = new HashSet<int>();
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OAttributes = new HashSet<int>();
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InterpolationQualifiers = new InterpolationQualifier[32];
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Samplers = new HashSet<AstTextureOperation>();
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}
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}
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}
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