Initial work
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20
Ryujinx.Graphics.Shader/Decoders/TextureTarget.cs
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20
Ryujinx.Graphics.Shader/Decoders/TextureTarget.cs
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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enum TextureTarget
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{
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Texture1DLodZero = 0x0,
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Texture2D = 0x1,
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Texture2DLodZero = 0x2,
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Texture2DLodLevel = 0x3,
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Texture2DDepthCompare = 0x4,
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Texture2DLodLevelDepthCompare = 0x5,
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Texture2DLodZeroDepthCompare = 0x6,
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Texture2DArray = 0x7,
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Texture2DArrayLodZero = 0x8,
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Texture2DArrayLodZeroDepthCompare = 0x9,
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Texture3D = 0xa,
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Texture3DLodZero = 0xb,
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TextureCube = 0xc,
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TextureCubeLodLevel = 0xd
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}
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}
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