Initial work
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Ryujinx.Graphics.Shader/Decoders/OpCodeTld.cs
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Ryujinx.Graphics.Shader/Decoders/OpCodeTld.cs
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using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeTld : OpCodeTexture
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{
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public OpCodeTld(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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HasOffset = opCode.Extract(35);
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IsMultisample = opCode.Extract(50);
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bool isLL = opCode.Extract(55);
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LodMode = isLL
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? TextureLodMode.LodLevel
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: TextureLodMode.LodZero;
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}
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}
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}
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