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Ryujinx.Graphics.Shader/Decoders/OpCodeTexs.cs
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Ryujinx.Graphics.Shader/Decoders/OpCodeTexs.cs
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using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeTexs : OpCodeTextureScalar
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{
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public TextureTarget Target => (TextureTarget)RawType;
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public OpCodeTexs(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { }
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}
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}
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