Initial work
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20
Ryujinx.Graphics.Shader/Decoders/OpCodeTexB.cs
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Ryujinx.Graphics.Shader/Decoders/OpCodeTexB.cs
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using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeTexB : OpCodeTex
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{
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public OpCodeTexB(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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switch (opCode.Extract(37, 3))
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{
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case 0: LodMode = TextureLodMode.None; break;
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case 1: LodMode = TextureLodMode.LodZero; break;
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case 2: LodMode = TextureLodMode.LodBias; break;
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case 3: LodMode = TextureLodMode.LodLevel; break;
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case 6: LodMode = TextureLodMode.LodBiasA; break;
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case 7: LodMode = TextureLodMode.LodLevelA; break;
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}
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}
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}
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}
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