Initial work
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24
Ryujinx.Graphics.Shader/Decoders/OpCodeFArith.cs
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24
Ryujinx.Graphics.Shader/Decoders/OpCodeFArith.cs
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using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeFArith : OpCodeAlu, IOpCodeFArith
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{
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public RoundingMode RoundingMode { get; }
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public FmulScale Scale { get; }
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public bool FlushToZero { get; }
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public bool AbsoluteA { get; }
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public OpCodeFArith(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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RoundingMode = (RoundingMode)opCode.Extract(39, 2);
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Scale = (FmulScale)opCode.Extract(41, 3);
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FlushToZero = opCode.Extract(44);
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AbsoluteA = opCode.Extract(46);
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}
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}
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}
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