Initial work
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19
Ryujinx.Graphics.OpenGL/VertexBuffer.cs
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19
Ryujinx.Graphics.OpenGL/VertexBuffer.cs
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using Ryujinx.Graphics.GAL;
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namespace Ryujinx.Graphics.OpenGL
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{
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struct VertexBuffer
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{
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public BufferRange Range { get; }
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public int Divisor { get; }
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public int Stride { get; }
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public VertexBuffer(BufferRange range, int divisor, int stride)
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{
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Range = range;
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Divisor = divisor;
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Stride = stride;
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}
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}
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}
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