Initial work
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49
Ryujinx.Graphics.OpenGL/Shader.cs
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49
Ryujinx.Graphics.OpenGL/Shader.cs
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Shader;
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namespace Ryujinx.Graphics.OpenGL
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{
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class Shader : IShader
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{
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public int Handle { get; private set; }
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private ShaderProgram _program;
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public ShaderProgramInfo Info => _program.Info;
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public ShaderStage Stage => _program.Stage;
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public Shader(ShaderProgram program)
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{
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_program = program;
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ShaderType type = ShaderType.VertexShader;
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switch (program.Stage)
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{
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case ShaderStage.Compute: type = ShaderType.ComputeShader; break;
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case ShaderStage.Vertex: type = ShaderType.VertexShader; break;
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case ShaderStage.TessellationControl: type = ShaderType.TessControlShader; break;
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case ShaderStage.TessellationEvaluation: type = ShaderType.TessEvaluationShader; break;
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case ShaderStage.Geometry: type = ShaderType.GeometryShader; break;
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case ShaderStage.Fragment: type = ShaderType.FragmentShader; break;
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}
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Handle = GL.CreateShader(type);
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GL.ShaderSource(Handle, program.Code);
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GL.CompileShader(Handle);
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}
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public void Dispose()
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{
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if (Handle != 0)
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{
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GL.DeleteShader(Handle);
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Handle = 0;
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}
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}
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}
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}
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