Initial work
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35
Ryujinx.Graphics.Gpu/Image/TextureComponent.cs
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35
Ryujinx.Graphics.Gpu/Image/TextureComponent.cs
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using Ryujinx.Graphics.GAL.Texture;
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namespace Ryujinx.Graphics.Gpu.Image
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{
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enum TextureComponent
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{
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Zero = 0,
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Red = 2,
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Green = 3,
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Blue = 4,
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Alpha = 5,
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OneSI = 6,
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OneF = 7
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}
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static class TextureComponentConverter
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{
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public static SwizzleComponent Convert(this TextureComponent component)
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{
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switch (component)
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{
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case TextureComponent.Zero: return SwizzleComponent.Zero;
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case TextureComponent.Red: return SwizzleComponent.Red;
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case TextureComponent.Green: return SwizzleComponent.Green;
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case TextureComponent.Blue: return SwizzleComponent.Blue;
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case TextureComponent.Alpha: return SwizzleComponent.Alpha;
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case TextureComponent.OneSI:
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case TextureComponent.OneF:
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return SwizzleComponent.One;
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}
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return SwizzleComponent.Zero;
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}
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}
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}
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