Initial work
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52
Ryujinx.Graphics.Gpu/Image/Sampler.cs
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52
Ryujinx.Graphics.Gpu/Image/Sampler.cs
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL.Color;
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using Ryujinx.Graphics.GAL.Sampler;
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using System;
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namespace Ryujinx.Graphics.Gpu.Image
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{
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class Sampler : IDisposable
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{
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public ISampler HostSampler { get; }
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public Sampler(GpuContext context, SamplerDescriptor descriptor)
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{
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MinFilter minFilter = descriptor.UnpackMinFilter();
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MagFilter magFilter = descriptor.UnpackMagFilter();
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AddressMode addressU = descriptor.UnpackAddressU();
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AddressMode addressV = descriptor.UnpackAddressV();
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AddressMode addressP = descriptor.UnpackAddressP();
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CompareMode compareMode = descriptor.UnpackCompareMode();
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CompareOp compareOp = descriptor.UnpackCompareOp();
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ColorF color = new ColorF(0, 0, 0, 0);
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float minLod = descriptor.UnpackMinLod();
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float maxLod = descriptor.UnpackMaxLod();
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float mipLodBias = descriptor.UnpackMipLodBias();
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float maxAnisotropy = descriptor.UnpackMaxAnisotropy();
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HostSampler = context.Renderer.CreateSampler(new SamplerCreateInfo(
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minFilter,
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magFilter,
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addressU,
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addressV,
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addressP,
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compareMode,
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compareOp,
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color,
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minLod,
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maxLod,
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mipLodBias,
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maxAnisotropy));
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}
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public void Dispose()
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{
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HostSampler.Dispose();
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}
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}
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}
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