Initial work
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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class AstBlock : AstNode, IEnumerable<IAstNode>
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{
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public AstBlockType Type { get; private set; }
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private IAstNode _condition;
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public IAstNode Condition
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{
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get
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{
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return _condition;
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}
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set
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{
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RemoveUse(_condition, this);
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AddUse(value, this);
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_condition = value;
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}
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}
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private LinkedList<IAstNode> _nodes;
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public IAstNode First => _nodes.First?.Value;
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public int Count => _nodes.Count;
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public AstBlock(AstBlockType type, IAstNode condition = null)
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{
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Type = type;
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Condition = condition;
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_nodes = new LinkedList<IAstNode>();
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}
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public void Add(IAstNode node)
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{
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Add(node, _nodes.AddLast(node));
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}
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public void AddFirst(IAstNode node)
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{
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Add(node, _nodes.AddFirst(node));
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}
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public void AddBefore(IAstNode next, IAstNode node)
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{
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Add(node, _nodes.AddBefore(next.LLNode, node));
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}
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public void AddAfter(IAstNode prev, IAstNode node)
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{
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Add(node, _nodes.AddAfter(prev.LLNode, node));
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}
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private void Add(IAstNode node, LinkedListNode<IAstNode> newNode)
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{
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if (node.Parent != null)
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{
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throw new ArgumentException("Node already belongs to a block.");
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}
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node.Parent = this;
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node.LLNode = newNode;
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}
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public void Remove(IAstNode node)
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{
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_nodes.Remove(node.LLNode);
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node.Parent = null;
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node.LLNode = null;
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}
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public void AndCondition(IAstNode cond)
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{
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Condition = new AstOperation(Instruction.LogicalAnd, Condition, cond);
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}
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public void OrCondition(IAstNode cond)
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{
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Condition = new AstOperation(Instruction.LogicalOr, Condition, cond);
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}
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public void TurnIntoIf(IAstNode cond)
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{
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Condition = cond;
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Type = AstBlockType.If;
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}
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public void TurnIntoElseIf()
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{
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Type = AstBlockType.ElseIf;
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}
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public IEnumerator<IAstNode> GetEnumerator()
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{
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return _nodes.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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}
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}
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