misc: Reformat Ryujinx.Audio with dotnet-format (#3485)

This is the first commit of a series of reformat around the codebase as
discussed internally some weeks ago.

This project being one that isn't touched that much, it shouldn't cause
conflict with any opened PRs.
This commit is contained in:
Mary-nyan 2022-07-25 20:46:33 +02:00 committed by GitHub
parent 62f8ceb60b
commit 1825bd87b4
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
200 changed files with 306 additions and 309 deletions

View file

@ -10,4 +10,4 @@ namespace Ryujinx.Audio.Renderer.Common
public ulong ReturnBufferInfo;
public ulong ReturnBufferInfoBase;
}
}
}

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@ -47,4 +47,4 @@ namespace Ryujinx.Audio.Renderer.Common
public ulong ExtraErrorInfo;
}
}
}
}

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@ -147,4 +147,4 @@ namespace Ryujinx.Audio.Renderer.Common
return _nodeCount;
}
}
}
}

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@ -50,4 +50,4 @@ namespace Ryujinx.Audio.Renderer.Common
/// </summary>
CaptureBuffer
}
}
}

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@ -40,4 +40,4 @@ namespace Ryujinx.Audio.Renderer.Common
/// </summary>
Released = 6
}
}
}

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@ -25,4 +25,4 @@ namespace Ryujinx.Audio.Renderer.Common
return (nodeId >> 16) & 0xFFF;
}
}
}
}

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@ -30,4 +30,4 @@ namespace Ryujinx.Audio.Renderer.Common
/// </summary>
Performance = 15
}
}
}

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@ -226,4 +226,4 @@ namespace Ryujinx.Audio.Renderer.Common
return true;
}
}
}
}

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@ -16,4 +16,4 @@ namespace Ryujinx.Audio.Renderer.Common
Limiter,
CaptureBuffer
}
}
}

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@ -8,4 +8,4 @@ namespace Ryujinx.Audio.Renderer.Common
FinalMix,
Sink
}
}
}

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@ -20,4 +20,4 @@ namespace Ryujinx.Audio.Renderer.Common
/// </summary>
Pause
}
}
}

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@ -30,4 +30,4 @@ namespace Ryujinx.Audio.Renderer.Common
/// </summary>
Disabled
}
}
}

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@ -35,4 +35,4 @@ namespace Ryujinx.Audio.Renderer.Common
/// </summary>
Limit = NoDelay
}
}
}

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@ -20,4 +20,4 @@ namespace Ryujinx.Audio.Renderer.Common
/// </summary>
CircularBuffer
}
}
}

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@ -30,4 +30,4 @@ namespace Ryujinx.Audio.Renderer.Common
TotalSize = (uint)Unsafe.SizeOf<UpdateDataHeader>();
}
}
}
}

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@ -101,4 +101,4 @@ namespace Ryujinx.Audio.Renderer.Common
}
}
}
}
}

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@ -79,4 +79,4 @@ namespace Ryujinx.Audio.Renderer.Common
/// </summary>
private ushort _padding;
}
}
}

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@ -41,7 +41,7 @@ namespace Ryujinx.Audio.Renderer.Common
return Memory<byte>.Empty;
}
public Memory<T> Allocate<T>(ulong count, int align) where T: unmanaged
public Memory<T> Allocate<T>(ulong count, int align) where T : unmanaged
{
Memory<byte> allocatedMemory = Allocate((ulong)Unsafe.SizeOf<T>() * count, align);
@ -53,9 +53,9 @@ namespace Ryujinx.Audio.Renderer.Common
return SpanMemoryManager<T>.Cast(allocatedMemory);
}
public static ulong GetTargetSize<T>(ulong currentSize, ulong count, int align) where T: unmanaged
public static ulong GetTargetSize<T>(ulong currentSize, ulong count, int align) where T : unmanaged
{
return BitUtils.AlignUp(currentSize, align) + (ulong)Unsafe.SizeOf<T>() * count;
}
}
}
}

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@ -86,4 +86,4 @@ namespace Ryujinx.Audio.Renderer.Device
return Name;
}
}
}
}

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@ -24,4 +24,4 @@ namespace Ryujinx.Audio.Renderer.Device
Device = virtualDevice;
}
}
}
}

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@ -59,4 +59,4 @@ namespace Ryujinx.Audio.Renderer.Device
return virtualDeviceSession;
}
}
}
}

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@ -199,4 +199,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
return decodedCount;
}
}
}
}

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@ -268,4 +268,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
}
}
}
}
}

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@ -80,4 +80,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
}
}
}
}
}

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@ -72,4 +72,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
}
}
}
}

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@ -170,4 +170,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
}
}
}

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@ -49,4 +49,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
BiquadFilterHelper.ProcessBiquadFilter(ref _parameter, ref state, outputBuffer, inputBuffer, context.SampleCount);
}
}
}
}

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@ -134,4 +134,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
}
}
}

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@ -74,4 +74,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
}
}
}

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@ -21,4 +21,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
context.ClearBuffers();
}
}
}
}

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@ -153,4 +153,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
_buffersMemoryHandle.Dispose();
}
}
}
}

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@ -33,4 +33,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
GroupedBiquadFilter,
CaptureBuffer
}
}
}

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@ -29,4 +29,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
context.CopyBuffer(OutputBufferIndex, InputBufferIndex);
}
}
}
}

View file

@ -105,4 +105,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
}
}
}
}

View file

@ -87,7 +87,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
Matrix2x2 delayFeedback = new Matrix2x2(delayFeedbackBaseGain , delayFeedbackCrossGain,
Matrix2x2 delayFeedback = new Matrix2x2(delayFeedbackBaseGain, delayFeedbackCrossGain,
delayFeedbackCrossGain, delayFeedbackBaseGain);
for (int i = 0; i < sampleCount; i++)
@ -124,10 +124,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
Matrix4x4 delayFeedback = new Matrix4x4(delayFeedbackBaseGain , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
delayFeedbackCrossGain, delayFeedbackBaseGain , 0.0f , delayFeedbackCrossGain,
delayFeedbackCrossGain, 0.0f , delayFeedbackBaseGain , delayFeedbackCrossGain,
0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain);
Matrix4x4 delayFeedback = new Matrix4x4(delayFeedbackBaseGain, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain,
delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain,
0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain);
for (int i = 0; i < sampleCount; i++)
@ -149,7 +149,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
};
Vector4 temp = MatrixHelper.Transform(ref channelInput, ref delayFeedback) + channelInput * inGain;
state.UpdateLowPassFilter(ref Unsafe.As<Vector4, float>(ref temp), channelCount);
*((float*)outputBuffers[0] + i) = (channelInput.X * dryGain + delayLineValues.X * outGain) / 64;
@ -171,12 +171,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain , 0.0f , 0.0f , 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain,
0.0f , delayFeedbackBaseGain , 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f ,
delayFeedbackCrossGain, 0.0f , delayFeedbackBaseGain , delayFeedbackCrossGain, 0.0f , 0.0f ,
0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain , 0.0f , 0.0f ,
delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f , 0.0f , delayFeedbackBaseGain , 0.0f ,
0.0f , 0.0f , 0.0f , 0.0f , 0.0f , feedbackGain);
Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain,
0.0f, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f,
0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f,
delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackBaseGain, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, feedbackGain);
for (int i = 0; i < sampleCount; i++)
{
@ -277,4 +277,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
ProcessDelay(context, ref state);
}
}
}
}

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@ -90,4 +90,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
}
}
}

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@ -54,4 +54,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
}
}
}

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@ -88,4 +88,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
}
}
}

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@ -65,4 +65,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
context.ClearBuffer(OutputBufferIndices[5]);
}
}
}
}

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@ -60,4 +60,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
}
}
}

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@ -17,4 +17,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
return false;
}
}
}
}

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@ -143,4 +143,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
}
}
}

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@ -162,4 +162,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
}
}
}

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@ -134,4 +134,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
ProcessMix(outputBuffer, inputBuffer);
}
}
}
}

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@ -65,4 +65,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
State.Span[0].LastSamples[LastSampleIndex] = ProcessMixRamp(outputBuffer, inputBuffer, (int)context.SampleCount);
}
}
}
}

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@ -88,4 +88,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
}
}
}

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@ -71,4 +71,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
}
}
}
}

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@ -71,4 +71,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
}
}
}
}

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@ -44,4 +44,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
}
}
}

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@ -251,4 +251,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
ProcessReverb3d(context, ref state);
}
}
}
}

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@ -276,4 +276,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
ProcessReverb(context, ref state);
}
}
}
}

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@ -66,4 +66,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
}
}
}

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@ -134,4 +134,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
ProcessVolume(outputBuffer, inputBuffer);
}
}
}
}

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@ -53,4 +53,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
ProcessVolumeRamp(outputBuffer, inputBuffer, (int)context.SampleCount);
}
}
}
}

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@ -463,4 +463,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
}
}
}
}
}

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@ -49,4 +49,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
return _delayLine.Tap(sampleIndex);
}
}
}
}

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@ -75,4 +75,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
return TapUnsafe(sampleIndex, -1);
}
}
}
}

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@ -73,4 +73,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
return TapUnsafe(sampleIndex, -1);
}
}
}
}

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@ -34,4 +34,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
return (uint)MathF.Round(sampleRate * delayTime);
}
}
}
}

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@ -30,4 +30,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
return ToInt(value + half, qBits);
}
}
}
}

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@ -64,4 +64,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
return MathF.Sin(DegreesToRadians(value));
}
}
}
}

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@ -75,4 +75,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
return (short)value;
}
}
}
}

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@ -627,4 +627,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
}
}
}
}
}

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@ -9,4 +9,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
public short History0;
public short History1;
}
}
}

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@ -71,4 +71,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
public AuxiliaryBufferInfo CpuBufferInfo;
public AuxiliaryBufferInfo DspBufferInfo;
}
}
}

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@ -10,4 +10,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
public float State2;
public float State3;
}
}
}

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@ -64,4 +64,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
}
}
}
}
}

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@ -25,6 +25,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
UpdateParameter(ref parameter);
}
public void UpdateParameter(ref LimiterParameter parameter) {}
public void UpdateParameter(ref LimiterParameter parameter) { }
}
}
}

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@ -116,4 +116,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
}
}
}
}
}

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@ -201,4 +201,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
}
}
}
}
}

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@ -96,4 +96,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// <seealso cref="Server.BehaviourContext"/>
public int Revision;
}
}
}

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@ -27,4 +27,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// </summary>
private unsafe fixed uint _reserved[3];
}
}
}

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@ -31,4 +31,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// <remarks>a0 = 1</remarks>
public Array2<short> Denominator;
}
}
}

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@ -81,4 +81,4 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
/// <remarks>This is unused.</remarks>
public uint MixBufferSampleCount;
}
}
}

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@ -41,4 +41,4 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
/// </summary>
public UsageState Status;
}
}
}

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@ -29,4 +29,4 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
/// </summary>
public uint MixesCount;
}
}
}

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@ -98,4 +98,4 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
}
}
}
}

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@ -135,4 +135,4 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
}
}
}
}

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@ -28,4 +28,4 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
CompressionGainMin.ToSpan().Fill(1.0f);
}
}
}
}

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@ -124,4 +124,4 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
}
}
}
}

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@ -116,4 +116,4 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
}
}
}
}

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@ -94,4 +94,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
return channelCount == 1 || channelCount == 2 || channelCount == 4 || channelCount == 6;
}
}
}
}

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@ -94,4 +94,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
return channelCount == 1 || channelCount == 2 || channelCount == 4 || channelCount == 6;
}
}
}
}

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@ -20,4 +20,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
EffectState IEffectOutStatus.State { get => State; set => State = value; }
}
}
}

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@ -25,4 +25,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
EffectState IEffectOutStatus.State { get => State; set => State = value; }
}
}
}

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@ -23,4 +23,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// </summary>
public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart);
}
}
}

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@ -15,4 +15,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// </summary>
Disabled = 4
}
}
}

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@ -50,4 +50,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// </summary>
Span<byte> SpecificData { get; }
}
}
}

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@ -10,4 +10,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// </summary>
EffectState State { get; set; }
}
}
}

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@ -30,4 +30,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// </summary>
private unsafe fixed uint _reserved[3];
}
}
}

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@ -19,4 +19,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// </summary>
private unsafe fixed uint _reserved[3];
}
}
}

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@ -24,4 +24,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// </summary>
private unsafe fixed byte _reserved[24];
}
}
}

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@ -92,4 +92,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// <remarks>Used when no splitter id is specified.</remarks>
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixVolumeArray, float>(ref _mixBufferVolumeArray);
}
}
}

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@ -18,4 +18,4 @@ namespace Ryujinx.Audio.Renderer.Parameter.Performance
/// </summary>
private unsafe fixed uint _reserved[3];
}
}
}

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@ -18,4 +18,4 @@ namespace Ryujinx.Audio.Renderer.Parameter.Performance
/// </summary>
private unsafe fixed uint _reserved[3];
}
}
}

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@ -18,4 +18,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// </summary>
private ulong _reserved;
}
}
}

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@ -59,4 +59,4 @@ namespace Ryujinx.Audio.Renderer.Parameter.Sink
/// </summary>
private ushort _reserved2;
}
}
}

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@ -55,4 +55,4 @@ namespace Ryujinx.Audio.Renderer.Parameter.Sink
/// </summary>
public Span<byte> DeviceName => SpanHelpers.AsSpan<DeviceNameStruct, byte>(ref _deviceName);
}
}
}

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@ -50,4 +50,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// </summary>
public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart);
}
}
}

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@ -23,4 +23,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// </summary>
private unsafe fixed ulong _reserved[3];
}
}
}

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