Improved and simplified window texture presentation

This commit is contained in:
gdk 2019-11-23 23:24:03 -03:00 committed by Thog
parent b2b2e04669
commit 16d88c21fc
11 changed files with 137 additions and 497 deletions

View file

@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Image
private ITexture[] _rtHostColors;
private ITexture _rtHostDs;
private ConcurrentRangeList<Texture> _textures;
private RangeList<Texture> _textures;
private AutoDeleteCache _cache;
@ -39,7 +39,7 @@ namespace Ryujinx.Graphics.Gpu.Image
_rtHostColors = new ITexture[Constants.TotalRenderTargets];
_textures = new ConcurrentRangeList<Texture>();
_textures = new RangeList<Texture>();
_cache = new AutoDeleteCache();
}
@ -561,28 +561,6 @@ namespace Ryujinx.Graphics.Gpu.Image
info.SwizzleA);
}
public Texture Find2(ulong address)
{
Texture[] ts = _textures.FindOverlaps(address, 1);
if (ts.Length == 2)
{
return ts[1];
}
if (ts.Length == 0)
{
ts = _textures.FindOverlaps(address - 1, 2);
}
if (ts.Length == 0)
{
return null;
}
return ts[0];
}
public void Flush()
{
foreach (Texture texture in _cache)