Move kernel state out of the Horizon class (#1107)
* Move kernel state from Horizon to KernelContext * Merge syscalls partial classes, split 32 and 64-bit variants * Sort usings
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cd48576f58
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68 changed files with 3678 additions and 3570 deletions
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@ -91,10 +91,10 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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public long LastPc { get; set; }
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public KThread(Horizon system) : base(system)
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public KThread(KernelContext context) : base(context)
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{
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_scheduler = system.Scheduler;
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_schedulingData = system.Scheduler.SchedulingData;
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_scheduler = KernelContext.Scheduler;
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_schedulingData = KernelContext.Scheduler.SchedulingData;
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SiblingsPerCore = new LinkedListNode<KThread>[KScheduler.CpuCoresCount];
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@ -185,7 +185,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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owner.SubscribeThreadEventHandlers(Context);
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ThreadUid = System.GetThreadUid();
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ThreadUid = KernelContext.NewThreadUid();
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HostThread.Name = $"HLE.HostThread.{ThreadUid}";
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@ -197,11 +197,11 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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if (owner.IsPaused)
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{
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System.CriticalSection.Enter();
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KernelContext.CriticalSection.Enter();
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if (ShallBeTerminated || SchedFlags == ThreadSchedState.TerminationPending)
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{
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System.CriticalSection.Leave();
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KernelContext.CriticalSection.Leave();
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return KernelResult.Success;
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}
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@ -210,7 +210,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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CombineForcePauseFlags();
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System.CriticalSection.Leave();
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KernelContext.CriticalSection.Leave();
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}
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}
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@ -219,9 +219,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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public KernelResult Start()
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{
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if (!System.KernelInitialized)
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if (!KernelContext.KernelInitialized)
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{
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System.CriticalSection.Enter();
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KernelContext.CriticalSection.Enter();
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if (!ShallBeTerminated && SchedFlags != ThreadSchedState.TerminationPending)
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{
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@ -230,16 +230,16 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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CombineForcePauseFlags();
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}
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System.CriticalSection.Leave();
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KernelContext.CriticalSection.Leave();
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}
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KernelResult result = KernelResult.ThreadTerminating;
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System.CriticalSection.Enter();
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KernelContext.CriticalSection.Enter();
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if (!ShallBeTerminated)
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{
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KThread currentThread = System.Scheduler.GetCurrentThread();
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KThread currentThread = KernelContext.Scheduler.GetCurrentThread();
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while (SchedFlags != ThreadSchedState.TerminationPending &&
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currentThread.SchedFlags != ThreadSchedState.TerminationPending &&
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@ -269,8 +269,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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{
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currentThread.CombineForcePauseFlags();
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System.CriticalSection.Leave();
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System.CriticalSection.Enter();
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KernelContext.CriticalSection.Leave();
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KernelContext.CriticalSection.Enter();
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if (currentThread.ShallBeTerminated)
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{
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@ -280,7 +280,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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}
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}
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System.CriticalSection.Leave();
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KernelContext.CriticalSection.Leave();
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return result;
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}
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@ -296,20 +296,20 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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_hasBeenReleased = true;
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}
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System.CriticalSection.Enter();
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KernelContext.CriticalSection.Enter();
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_forcePauseFlags &= ~ThreadSchedState.ForcePauseMask;
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ExitImpl();
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System.CriticalSection.Leave();
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KernelContext.CriticalSection.Leave();
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DecrementReferenceCount();
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}
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public ThreadSchedState PrepareForTermination()
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{
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System.CriticalSection.Enter();
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KernelContext.CriticalSection.Enter();
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ThreadSchedState result;
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@ -351,7 +351,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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result = SchedFlags;
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System.CriticalSection.Leave();
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KernelContext.CriticalSection.Leave();
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return result & ThreadSchedState.LowMask;
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}
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@ -362,7 +362,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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if (state != ThreadSchedState.TerminationPending)
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{
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System.Synchronization.WaitFor(new KSynchronizationObject[] { this }, -1, out _);
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KernelContext.Synchronization.WaitFor(new KSynchronizationObject[] { this }, -1, out _);
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}
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}
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@ -374,14 +374,14 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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{
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if (ShallBeTerminated || SchedFlags == ThreadSchedState.TerminationPending)
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{
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System.Scheduler.ExitThread(this);
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KernelContext.Scheduler.ExitThread(this);
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Exit();
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// As the death of the thread is handled by the CPU emulator, we differ from the official kernel and return here.
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break;
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}
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System.CriticalSection.Enter();
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KernelContext.CriticalSection.Enter();
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if (ShallBeTerminated || SchedFlags == ThreadSchedState.TerminationPending)
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{
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@ -397,13 +397,13 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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state = ThreadSchedState.Running;
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}
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System.CriticalSection.Leave();
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KernelContext.CriticalSection.Leave();
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} while (state == ThreadSchedState.TerminationPending);
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}
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private void ExitImpl()
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{
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System.CriticalSection.Enter();
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KernelContext.CriticalSection.Enter();
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SetNewSchedFlags(ThreadSchedState.TerminationPending);
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@ -411,16 +411,16 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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Signal();
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System.CriticalSection.Leave();
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KernelContext.CriticalSection.Leave();
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}
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public KernelResult Sleep(long timeout)
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{
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System.CriticalSection.Enter();
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KernelContext.CriticalSection.Enter();
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if (ShallBeTerminated || SchedFlags == ThreadSchedState.TerminationPending)
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{
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System.CriticalSection.Leave();
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KernelContext.CriticalSection.Leave();
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return KernelResult.ThreadTerminating;
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}
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@ -429,14 +429,14 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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if (timeout > 0)
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{
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System.TimeManager.ScheduleFutureInvocation(this, timeout);
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KernelContext.TimeManager.ScheduleFutureInvocation(this, timeout);
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}
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System.CriticalSection.Leave();
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KernelContext.CriticalSection.Leave();
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if (timeout > 0)
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{
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System.TimeManager.UnscheduleFutureInvocation(this);
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KernelContext.TimeManager.UnscheduleFutureInvocation(this);
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}
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return 0;
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@ -444,13 +444,13 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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public void Yield()
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{
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System.CriticalSection.Enter();
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KernelContext.CriticalSection.Enter();
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if (SchedFlags != ThreadSchedState.Running)
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{
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System.CriticalSection.Leave();
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KernelContext.CriticalSection.Leave();
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System.Scheduler.ContextSwitch();
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KernelContext.Scheduler.ContextSwitch();
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return;
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}
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@ -463,20 +463,20 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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_scheduler.ThreadReselectionRequested = true;
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System.CriticalSection.Leave();
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KernelContext.CriticalSection.Leave();
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System.Scheduler.ContextSwitch();
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KernelContext.Scheduler.ContextSwitch();
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}
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public void YieldWithLoadBalancing()
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{
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System.CriticalSection.Enter();
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KernelContext.CriticalSection.Enter();
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if (SchedFlags != ThreadSchedState.Running)
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{
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System.CriticalSection.Leave();
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KernelContext.CriticalSection.Leave();
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System.Scheduler.ContextSwitch();
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KernelContext.Scheduler.ContextSwitch();
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return;
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}
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@ -536,20 +536,20 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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_scheduler.ThreadReselectionRequested = true;
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}
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System.CriticalSection.Leave();
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KernelContext.CriticalSection.Leave();
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System.Scheduler.ContextSwitch();
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KernelContext.Scheduler.ContextSwitch();
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}
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public void YieldAndWaitForLoadBalancing()
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{
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System.CriticalSection.Enter();
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KernelContext.CriticalSection.Enter();
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if (SchedFlags != ThreadSchedState.Running)
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{
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System.CriticalSection.Leave();
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KernelContext.CriticalSection.Leave();
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System.Scheduler.ContextSwitch();
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KernelContext.Scheduler.ContextSwitch();
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return;
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}
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@ -592,38 +592,38 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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_scheduler.ThreadReselectionRequested = true;
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}
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System.CriticalSection.Leave();
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KernelContext.CriticalSection.Leave();
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System.Scheduler.ContextSwitch();
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KernelContext.Scheduler.ContextSwitch();
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}
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public void SetPriority(int priority)
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{
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System.CriticalSection.Enter();
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KernelContext.CriticalSection.Enter();
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BasePriority = priority;
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UpdatePriorityInheritance();
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System.CriticalSection.Leave();
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KernelContext.CriticalSection.Leave();
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}
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public KernelResult SetActivity(bool pause)
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{
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KernelResult result = KernelResult.Success;
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System.CriticalSection.Enter();
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KernelContext.CriticalSection.Enter();
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ThreadSchedState lowNibble = SchedFlags & ThreadSchedState.LowMask;
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if (lowNibble != ThreadSchedState.Paused && lowNibble != ThreadSchedState.Running)
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{
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System.CriticalSection.Leave();
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KernelContext.CriticalSection.Leave();
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return KernelResult.InvalidState;
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}
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System.CriticalSection.Enter();
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KernelContext.CriticalSection.Enter();
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if (!ShallBeTerminated && SchedFlags != ThreadSchedState.TerminationPending)
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{
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@ -666,15 +666,15 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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}
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}
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System.CriticalSection.Leave();
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System.CriticalSection.Leave();
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KernelContext.CriticalSection.Leave();
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KernelContext.CriticalSection.Leave();
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return result;
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}
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public void CancelSynchronization()
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{
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System.CriticalSection.Enter();
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KernelContext.CriticalSection.Enter();
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if ((SchedFlags & ThreadSchedState.LowMask) != ThreadSchedState.Paused || !WaitingSync)
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{
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@ -700,12 +700,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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SyncCancelled = false;
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}
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System.CriticalSection.Leave();
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KernelContext.CriticalSection.Leave();
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}
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public KernelResult SetCoreAndAffinityMask(int newCore, long newAffinityMask)
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{
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System.CriticalSection.Enter();
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KernelContext.CriticalSection.Enter();
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bool useOverride = _affinityOverrideCount != 0;
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@ -716,7 +716,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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if ((newAffinityMask & (1 << newCore)) == 0)
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{
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System.CriticalSection.Leave();
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KernelContext.CriticalSection.Leave();
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return KernelResult.InvalidCombination;
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}
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@ -754,7 +754,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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}
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}
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System.CriticalSection.Leave();
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KernelContext.CriticalSection.Leave();
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return KernelResult.Success;
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}
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@ -784,7 +784,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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private void SetNewSchedFlags(ThreadSchedState newFlags)
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{
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System.CriticalSection.Enter();
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KernelContext.CriticalSection.Enter();
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ThreadSchedState oldFlags = SchedFlags;
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@ -795,12 +795,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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AdjustScheduling(oldFlags);
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}
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System.CriticalSection.Leave();
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KernelContext.CriticalSection.Leave();
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}
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public void ReleaseAndResume()
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{
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System.CriticalSection.Enter();
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KernelContext.CriticalSection.Enter();
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if ((SchedFlags & ThreadSchedState.LowMask) == ThreadSchedState.Paused)
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{
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@ -818,12 +818,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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}
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}
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System.CriticalSection.Leave();
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KernelContext.CriticalSection.Leave();
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}
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public void Reschedule(ThreadSchedState newFlags)
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{
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System.CriticalSection.Enter();
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KernelContext.CriticalSection.Enter();
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ThreadSchedState oldFlags = SchedFlags;
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@ -832,7 +832,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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AdjustScheduling(oldFlags);
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System.CriticalSection.Leave();
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KernelContext.CriticalSection.Leave();
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}
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public void AddMutexWaiter(KThread requester)
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@ -1150,8 +1150,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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private void ThreadExit()
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{
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System.Scheduler.ExitThread(this);
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System.Scheduler.RemoveThread(this);
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KernelContext.Scheduler.ExitThread(this);
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KernelContext.Scheduler.RemoveThread(this);
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}
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public bool IsCurrentHostThread()
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@ -1180,7 +1180,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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}
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else
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{
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System.ResourceLimit.Release(LimitableResource.Thread, 1, released ? 0 : 1);
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KernelContext.ResourceLimit.Release(LimitableResource.Thread, 1, released ? 0 : 1);
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}
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}
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}
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@ -1194,7 +1194,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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throw new InvalidOperationException("Unexpected failure freeing thread local storage.");
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}
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System.CriticalSection.Enter();
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KernelContext.CriticalSection.Enter();
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// Wake up all threads that may be waiting for a mutex being held by this thread.
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foreach (KThread thread in _mutexWaiters)
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@ -1206,7 +1206,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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thread.ReleaseAndResume();
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}
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System.CriticalSection.Leave();
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KernelContext.CriticalSection.Leave();
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Owner?.DecrementThreadCountAndTerminateIfZero();
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}
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