Move kernel state out of the Horizon class (#1107)

* Move kernel state from Horizon to KernelContext

* Merge syscalls partial classes, split 32 and 64-bit variants

* Sort usings
This commit is contained in:
gdkchan 2020-05-04 00:41:29 -03:00 committed by GitHub
parent cd48576f58
commit 15d1cc806b
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
68 changed files with 3678 additions and 3570 deletions

View file

@ -91,10 +91,10 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
public long LastPc { get; set; }
public KThread(Horizon system) : base(system)
public KThread(KernelContext context) : base(context)
{
_scheduler = system.Scheduler;
_schedulingData = system.Scheduler.SchedulingData;
_scheduler = KernelContext.Scheduler;
_schedulingData = KernelContext.Scheduler.SchedulingData;
SiblingsPerCore = new LinkedListNode<KThread>[KScheduler.CpuCoresCount];
@ -185,7 +185,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
owner.SubscribeThreadEventHandlers(Context);
ThreadUid = System.GetThreadUid();
ThreadUid = KernelContext.NewThreadUid();
HostThread.Name = $"HLE.HostThread.{ThreadUid}";
@ -197,11 +197,11 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (owner.IsPaused)
{
System.CriticalSection.Enter();
KernelContext.CriticalSection.Enter();
if (ShallBeTerminated || SchedFlags == ThreadSchedState.TerminationPending)
{
System.CriticalSection.Leave();
KernelContext.CriticalSection.Leave();
return KernelResult.Success;
}
@ -210,7 +210,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
CombineForcePauseFlags();
System.CriticalSection.Leave();
KernelContext.CriticalSection.Leave();
}
}
@ -219,9 +219,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
public KernelResult Start()
{
if (!System.KernelInitialized)
if (!KernelContext.KernelInitialized)
{
System.CriticalSection.Enter();
KernelContext.CriticalSection.Enter();
if (!ShallBeTerminated && SchedFlags != ThreadSchedState.TerminationPending)
{
@ -230,16 +230,16 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
CombineForcePauseFlags();
}
System.CriticalSection.Leave();
KernelContext.CriticalSection.Leave();
}
KernelResult result = KernelResult.ThreadTerminating;
System.CriticalSection.Enter();
KernelContext.CriticalSection.Enter();
if (!ShallBeTerminated)
{
KThread currentThread = System.Scheduler.GetCurrentThread();
KThread currentThread = KernelContext.Scheduler.GetCurrentThread();
while (SchedFlags != ThreadSchedState.TerminationPending &&
currentThread.SchedFlags != ThreadSchedState.TerminationPending &&
@ -269,8 +269,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
{
currentThread.CombineForcePauseFlags();
System.CriticalSection.Leave();
System.CriticalSection.Enter();
KernelContext.CriticalSection.Leave();
KernelContext.CriticalSection.Enter();
if (currentThread.ShallBeTerminated)
{
@ -280,7 +280,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
}
}
System.CriticalSection.Leave();
KernelContext.CriticalSection.Leave();
return result;
}
@ -296,20 +296,20 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
_hasBeenReleased = true;
}
System.CriticalSection.Enter();
KernelContext.CriticalSection.Enter();
_forcePauseFlags &= ~ThreadSchedState.ForcePauseMask;
ExitImpl();
System.CriticalSection.Leave();
KernelContext.CriticalSection.Leave();
DecrementReferenceCount();
}
public ThreadSchedState PrepareForTermination()
{
System.CriticalSection.Enter();
KernelContext.CriticalSection.Enter();
ThreadSchedState result;
@ -351,7 +351,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
result = SchedFlags;
System.CriticalSection.Leave();
KernelContext.CriticalSection.Leave();
return result & ThreadSchedState.LowMask;
}
@ -362,7 +362,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (state != ThreadSchedState.TerminationPending)
{
System.Synchronization.WaitFor(new KSynchronizationObject[] { this }, -1, out _);
KernelContext.Synchronization.WaitFor(new KSynchronizationObject[] { this }, -1, out _);
}
}
@ -374,14 +374,14 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
{
if (ShallBeTerminated || SchedFlags == ThreadSchedState.TerminationPending)
{
System.Scheduler.ExitThread(this);
KernelContext.Scheduler.ExitThread(this);
Exit();
// As the death of the thread is handled by the CPU emulator, we differ from the official kernel and return here.
break;
}
System.CriticalSection.Enter();
KernelContext.CriticalSection.Enter();
if (ShallBeTerminated || SchedFlags == ThreadSchedState.TerminationPending)
{
@ -397,13 +397,13 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
state = ThreadSchedState.Running;
}
System.CriticalSection.Leave();
KernelContext.CriticalSection.Leave();
} while (state == ThreadSchedState.TerminationPending);
}
private void ExitImpl()
{
System.CriticalSection.Enter();
KernelContext.CriticalSection.Enter();
SetNewSchedFlags(ThreadSchedState.TerminationPending);
@ -411,16 +411,16 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
Signal();
System.CriticalSection.Leave();
KernelContext.CriticalSection.Leave();
}
public KernelResult Sleep(long timeout)
{
System.CriticalSection.Enter();
KernelContext.CriticalSection.Enter();
if (ShallBeTerminated || SchedFlags == ThreadSchedState.TerminationPending)
{
System.CriticalSection.Leave();
KernelContext.CriticalSection.Leave();
return KernelResult.ThreadTerminating;
}
@ -429,14 +429,14 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (timeout > 0)
{
System.TimeManager.ScheduleFutureInvocation(this, timeout);
KernelContext.TimeManager.ScheduleFutureInvocation(this, timeout);
}
System.CriticalSection.Leave();
KernelContext.CriticalSection.Leave();
if (timeout > 0)
{
System.TimeManager.UnscheduleFutureInvocation(this);
KernelContext.TimeManager.UnscheduleFutureInvocation(this);
}
return 0;
@ -444,13 +444,13 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
public void Yield()
{
System.CriticalSection.Enter();
KernelContext.CriticalSection.Enter();
if (SchedFlags != ThreadSchedState.Running)
{
System.CriticalSection.Leave();
KernelContext.CriticalSection.Leave();
System.Scheduler.ContextSwitch();
KernelContext.Scheduler.ContextSwitch();
return;
}
@ -463,20 +463,20 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
_scheduler.ThreadReselectionRequested = true;
System.CriticalSection.Leave();
KernelContext.CriticalSection.Leave();
System.Scheduler.ContextSwitch();
KernelContext.Scheduler.ContextSwitch();
}
public void YieldWithLoadBalancing()
{
System.CriticalSection.Enter();
KernelContext.CriticalSection.Enter();
if (SchedFlags != ThreadSchedState.Running)
{
System.CriticalSection.Leave();
KernelContext.CriticalSection.Leave();
System.Scheduler.ContextSwitch();
KernelContext.Scheduler.ContextSwitch();
return;
}
@ -536,20 +536,20 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
_scheduler.ThreadReselectionRequested = true;
}
System.CriticalSection.Leave();
KernelContext.CriticalSection.Leave();
System.Scheduler.ContextSwitch();
KernelContext.Scheduler.ContextSwitch();
}
public void YieldAndWaitForLoadBalancing()
{
System.CriticalSection.Enter();
KernelContext.CriticalSection.Enter();
if (SchedFlags != ThreadSchedState.Running)
{
System.CriticalSection.Leave();
KernelContext.CriticalSection.Leave();
System.Scheduler.ContextSwitch();
KernelContext.Scheduler.ContextSwitch();
return;
}
@ -592,38 +592,38 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
_scheduler.ThreadReselectionRequested = true;
}
System.CriticalSection.Leave();
KernelContext.CriticalSection.Leave();
System.Scheduler.ContextSwitch();
KernelContext.Scheduler.ContextSwitch();
}
public void SetPriority(int priority)
{
System.CriticalSection.Enter();
KernelContext.CriticalSection.Enter();
BasePriority = priority;
UpdatePriorityInheritance();
System.CriticalSection.Leave();
KernelContext.CriticalSection.Leave();
}
public KernelResult SetActivity(bool pause)
{
KernelResult result = KernelResult.Success;
System.CriticalSection.Enter();
KernelContext.CriticalSection.Enter();
ThreadSchedState lowNibble = SchedFlags & ThreadSchedState.LowMask;
if (lowNibble != ThreadSchedState.Paused && lowNibble != ThreadSchedState.Running)
{
System.CriticalSection.Leave();
KernelContext.CriticalSection.Leave();
return KernelResult.InvalidState;
}
System.CriticalSection.Enter();
KernelContext.CriticalSection.Enter();
if (!ShallBeTerminated && SchedFlags != ThreadSchedState.TerminationPending)
{
@ -666,15 +666,15 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
}
}
System.CriticalSection.Leave();
System.CriticalSection.Leave();
KernelContext.CriticalSection.Leave();
KernelContext.CriticalSection.Leave();
return result;
}
public void CancelSynchronization()
{
System.CriticalSection.Enter();
KernelContext.CriticalSection.Enter();
if ((SchedFlags & ThreadSchedState.LowMask) != ThreadSchedState.Paused || !WaitingSync)
{
@ -700,12 +700,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
SyncCancelled = false;
}
System.CriticalSection.Leave();
KernelContext.CriticalSection.Leave();
}
public KernelResult SetCoreAndAffinityMask(int newCore, long newAffinityMask)
{
System.CriticalSection.Enter();
KernelContext.CriticalSection.Enter();
bool useOverride = _affinityOverrideCount != 0;
@ -716,7 +716,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if ((newAffinityMask & (1 << newCore)) == 0)
{
System.CriticalSection.Leave();
KernelContext.CriticalSection.Leave();
return KernelResult.InvalidCombination;
}
@ -754,7 +754,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
}
}
System.CriticalSection.Leave();
KernelContext.CriticalSection.Leave();
return KernelResult.Success;
}
@ -784,7 +784,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
private void SetNewSchedFlags(ThreadSchedState newFlags)
{
System.CriticalSection.Enter();
KernelContext.CriticalSection.Enter();
ThreadSchedState oldFlags = SchedFlags;
@ -795,12 +795,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
AdjustScheduling(oldFlags);
}
System.CriticalSection.Leave();
KernelContext.CriticalSection.Leave();
}
public void ReleaseAndResume()
{
System.CriticalSection.Enter();
KernelContext.CriticalSection.Enter();
if ((SchedFlags & ThreadSchedState.LowMask) == ThreadSchedState.Paused)
{
@ -818,12 +818,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
}
}
System.CriticalSection.Leave();
KernelContext.CriticalSection.Leave();
}
public void Reschedule(ThreadSchedState newFlags)
{
System.CriticalSection.Enter();
KernelContext.CriticalSection.Enter();
ThreadSchedState oldFlags = SchedFlags;
@ -832,7 +832,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
AdjustScheduling(oldFlags);
System.CriticalSection.Leave();
KernelContext.CriticalSection.Leave();
}
public void AddMutexWaiter(KThread requester)
@ -1150,8 +1150,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
private void ThreadExit()
{
System.Scheduler.ExitThread(this);
System.Scheduler.RemoveThread(this);
KernelContext.Scheduler.ExitThread(this);
KernelContext.Scheduler.RemoveThread(this);
}
public bool IsCurrentHostThread()
@ -1180,7 +1180,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
}
else
{
System.ResourceLimit.Release(LimitableResource.Thread, 1, released ? 0 : 1);
KernelContext.ResourceLimit.Release(LimitableResource.Thread, 1, released ? 0 : 1);
}
}
}
@ -1194,7 +1194,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
throw new InvalidOperationException("Unexpected failure freeing thread local storage.");
}
System.CriticalSection.Enter();
KernelContext.CriticalSection.Enter();
// Wake up all threads that may be waiting for a mutex being held by this thread.
foreach (KThread thread in _mutexWaiters)
@ -1206,7 +1206,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
thread.ReleaseAndResume();
}
System.CriticalSection.Leave();
KernelContext.CriticalSection.Leave();
Owner?.DecrementThreadCountAndTerminateIfZero();
}