Move kernel state out of the Horizon class (#1107)
* Move kernel state from Horizon to KernelContext * Merge syscalls partial classes, split 32 and 64-bit variants * Sort usings
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68 changed files with 3678 additions and 3570 deletions
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@ -5,11 +5,11 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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{
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class KSynchronization
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{
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private Horizon _system;
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private KernelContext _context;
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public KSynchronization(Horizon system)
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public KSynchronization(KernelContext context)
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{
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_system = system;
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_context = context;
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}
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public KernelResult WaitFor(KSynchronizationObject[] syncObjs, long timeout, out int handleIndex)
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@ -18,7 +18,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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KernelResult result = KernelResult.TimedOut;
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_system.CriticalSection.Enter();
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_context.CriticalSection.Enter();
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// Check if objects are already signaled before waiting.
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for (int index = 0; index < syncObjs.Length; index++)
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@ -30,19 +30,19 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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handleIndex = index;
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_system.CriticalSection.Leave();
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_context.CriticalSection.Leave();
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return KernelResult.Success;
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}
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if (timeout == 0)
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{
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_system.CriticalSection.Leave();
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_context.CriticalSection.Leave();
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return result;
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}
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KThread currentThread = _system.Scheduler.GetCurrentThread();
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KThread currentThread = _context.Scheduler.GetCurrentThread();
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if (currentThread.ShallBeTerminated ||
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currentThread.SchedFlags == ThreadSchedState.TerminationPending)
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@ -72,19 +72,19 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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if (timeout > 0)
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{
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_system.TimeManager.ScheduleFutureInvocation(currentThread, timeout);
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_context.TimeManager.ScheduleFutureInvocation(currentThread, timeout);
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}
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_system.CriticalSection.Leave();
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_context.CriticalSection.Leave();
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currentThread.WaitingSync = false;
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if (timeout > 0)
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{
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_system.TimeManager.UnscheduleFutureInvocation(currentThread);
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_context.TimeManager.UnscheduleFutureInvocation(currentThread);
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}
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_system.CriticalSection.Enter();
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_context.CriticalSection.Enter();
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result = currentThread.ObjSyncResult;
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@ -101,14 +101,14 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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}
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}
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_system.CriticalSection.Leave();
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_context.CriticalSection.Leave();
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return result;
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}
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public void SignalObject(KSynchronizationObject syncObj)
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{
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_system.CriticalSection.Enter();
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_context.CriticalSection.Enter();
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if (syncObj.IsSignaled())
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{
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@ -130,7 +130,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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}
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}
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_system.CriticalSection.Leave();
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_context.CriticalSection.Leave();
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}
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}
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}
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