Implement VMNMX shader instruction (#1032)
* Implement VMNMX shader instruction * No need for the gap on the enum * Fix typo
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5 changed files with 232 additions and 4 deletions
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@ -205,6 +205,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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Set("1101111101001x", InstEmit.Txq, typeof(OpCodeTex));
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Set("1101111101010x", InstEmit.TxqB, typeof(OpCodeTex));
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Set("01011111xxxxxx", InstEmit.Vmad, typeof(OpCodeVideo));
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Set("0011101xxxxxxx", InstEmit.Vmnmx, typeof(OpCodeVideo));
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Set("0101000011011x", InstEmit.Vote, typeof(OpCodeVote));
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Set("0100111xxxxxxx", InstEmit.Xmad, typeof(OpCodeAluCbuf));
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Set("0011011x00xxxx", InstEmit.Xmad, typeof(OpCodeAluImm));
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