Implement VMNMX shader instruction (#1032)

* Implement VMNMX shader instruction

* No need for the gap on the enum

* Fix typo
This commit is contained in:
gdkchan 2020-03-25 11:49:10 -03:00 committed by GitHub
parent 56374c8633
commit 1586450a38
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
5 changed files with 232 additions and 4 deletions

View file

@ -205,6 +205,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
Set("1101111101001x", InstEmit.Txq, typeof(OpCodeTex));
Set("1101111101010x", InstEmit.TxqB, typeof(OpCodeTex));
Set("01011111xxxxxx", InstEmit.Vmad, typeof(OpCodeVideo));
Set("0011101xxxxxxx", InstEmit.Vmnmx, typeof(OpCodeVideo));
Set("0101000011011x", InstEmit.Vote, typeof(OpCodeVote));
Set("0100111xxxxxxx", InstEmit.Xmad, typeof(OpCodeAluCbuf));
Set("0011011x00xxxx", InstEmit.Xmad, typeof(OpCodeAluImm));