Convert 1D texture targets to 2D (#1584)
* Convert 1D texture targets to 2D * Fix typo * Simplify some code * Should mask that too * Consistency
This commit is contained in:
parent
a15459366e
commit
1560f236da
2 changed files with 119 additions and 12 deletions
|
@ -144,6 +144,22 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
Target target = descriptor.UnpackTextureTarget().Convert((samplesInX | samplesInY) != 1);
|
||||
|
||||
// We use 2D targets for 1D textures as that makes texture cache
|
||||
// management easier. We don't know the target for render target
|
||||
// and copies, so those would normally use 2D targets, which are
|
||||
// not compatible with 1D targets. By doing that we also allow those
|
||||
// to match when looking for compatible textures on the cache.
|
||||
if (target == Target.Texture1D)
|
||||
{
|
||||
target = Target.Texture2D;
|
||||
height = 1;
|
||||
}
|
||||
else if (target == Target.Texture1DArray)
|
||||
{
|
||||
target = Target.Texture2DArray;
|
||||
height = 1;
|
||||
}
|
||||
|
||||
uint format = descriptor.UnpackFormat();
|
||||
bool srgb = descriptor.UnpackSrgb();
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue