Move partial unmap handler to the native signal handler (#3437)
* Initial commit with a lot of testing stuff. * Partial Unmap Cleanup Part 1 * Fix some minor issues, hopefully windows tests. * Disable partial unmap tests on macos for now Weird issue. * Goodbye magic number * Add COMPlus_EnableAlternateStackCheck for tests `COMPlus_EnableAlternateStackCheck` is needed for NullReferenceException handling to work on linux after registering the signal handler, due to how dotnet registers its own signal handler. * Address some feedback * Force retry when memory is mapped in memory tracking This case existed before, but returning `false` no longer retries, so it would crash immediately after unprotecting the memory... Now, we return `true` to deliberately retry. This case existed before (was just broken by this change) and I don't really want to look into fixing the issue right now. Technically, this means that on guest code partial unmaps will retry _due to this_ rather than hitting the handler. I don't expect this to cause any issues. This should fix random crashes in Xenoblade Chronicles 2. * Use IsRangeMapped * Suppress MockMemoryManager.UnmapEvent warning This event is not signalled by the mock memory manager. * Remove 4kb mapping
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24 changed files with 1355 additions and 391 deletions
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@ -38,9 +38,15 @@ namespace Ryujinx.Memory.Tests
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Assert.AreEqual(Marshal.ReadInt32(_memoryBlock.Pointer, 0x2040), 0xbadc0de);
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}
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[Test, Explicit]
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[Test]
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public void Test_Alias()
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{
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if (OperatingSystem.IsMacOS())
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{
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// Memory aliasing tests fail on CI at the moment.
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return;
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}
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using MemoryBlock backing = new MemoryBlock(0x10000, MemoryAllocationFlags.Mirrorable);
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using MemoryBlock toAlias = new MemoryBlock(0x10000, MemoryAllocationFlags.Reserve | MemoryAllocationFlags.ViewCompatible);
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@ -51,9 +57,15 @@ namespace Ryujinx.Memory.Tests
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Assert.AreEqual(Marshal.ReadInt32(backing.Pointer, 0x1000), 0xbadc0de);
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}
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[Test, Explicit]
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[Test]
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public void Test_AliasRandom()
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{
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if (OperatingSystem.IsMacOS())
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{
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// Memory aliasing tests fail on CI at the moment.
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return;
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}
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using MemoryBlock backing = new MemoryBlock(0x80000, MemoryAllocationFlags.Mirrorable);
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using MemoryBlock toAlias = new MemoryBlock(0x80000, MemoryAllocationFlags.Reserve | MemoryAllocationFlags.ViewCompatible);
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