Move partial unmap handler to the native signal handler (#3437)
* Initial commit with a lot of testing stuff. * Partial Unmap Cleanup Part 1 * Fix some minor issues, hopefully windows tests. * Disable partial unmap tests on macos for now Weird issue. * Goodbye magic number * Add COMPlus_EnableAlternateStackCheck for tests `COMPlus_EnableAlternateStackCheck` is needed for NullReferenceException handling to work on linux after registering the signal handler, due to how dotnet registers its own signal handler. * Address some feedback * Force retry when memory is mapped in memory tracking This case existed before, but returning `false` no longer retries, so it would crash immediately after unprotecting the memory... Now, we return `true` to deliberately retry. This case existed before (was just broken by this change) and I don't really want to look into fixing the issue right now. Technically, this means that on guest code partial unmaps will retry _due to this_ rather than hitting the handler. I don't expect this to cause any issues. This should fix random crashes in Xenoblade Chronicles 2. * Use IsRangeMapped * Suppress MockMemoryManager.UnmapEvent warning This event is not signalled by the mock memory manager. * Remove 4kb mapping
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952d013c67
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14ce9e1567
24 changed files with 1355 additions and 391 deletions
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@ -1,5 +1,7 @@
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using Ryujinx.Common.Memory.PartialUnmaps;
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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.Versioning;
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using System.Threading;
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@ -13,13 +15,10 @@ namespace Ryujinx.Memory.WindowsShared
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{
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private const ulong MinimumPageSize = 0x1000;
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[ThreadStatic]
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private static int _threadLocalPartialUnmapsCount;
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private readonly IntervalTree<ulong, ulong> _mappings;
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private readonly IntervalTree<ulong, MemoryPermission> _protections;
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private readonly ReaderWriterLock _partialUnmapLock;
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private int _partialUnmapsCount;
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private readonly IntPtr _partialUnmapStatePtr;
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private readonly Thread _partialUnmapTrimThread;
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/// <summary>
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/// Creates a new instance of the Windows memory placeholder manager.
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@ -28,7 +27,35 @@ namespace Ryujinx.Memory.WindowsShared
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{
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_mappings = new IntervalTree<ulong, ulong>();
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_protections = new IntervalTree<ulong, MemoryPermission>();
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_partialUnmapLock = new ReaderWriterLock();
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_partialUnmapStatePtr = PartialUnmapState.GlobalState;
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_partialUnmapTrimThread = new Thread(TrimThreadLocalMapLoop);
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_partialUnmapTrimThread.Name = "CPU.PartialUnmapTrimThread";
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_partialUnmapTrimThread.IsBackground = true;
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_partialUnmapTrimThread.Start();
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}
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/// <summary>
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/// Gets a reference to the partial unmap state struct.
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/// </summary>
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/// <returns>A reference to the partial unmap state struct</returns>
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private unsafe ref PartialUnmapState GetPartialUnmapState()
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{
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return ref Unsafe.AsRef<PartialUnmapState>((void*)_partialUnmapStatePtr);
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}
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/// <summary>
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/// Trims inactive threads from the partial unmap state's thread mapping every few seconds.
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/// Should be run in a Background thread so that it doesn't stop the program from closing.
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/// </summary>
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private void TrimThreadLocalMapLoop()
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{
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while (true)
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{
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Thread.Sleep(2000);
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GetPartialUnmapState().TrimThreads();
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}
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}
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/// <summary>
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@ -98,7 +125,8 @@ namespace Ryujinx.Memory.WindowsShared
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/// <param name="owner">Memory block that owns the mapping</param>
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public void MapView(IntPtr sharedMemory, ulong srcOffset, IntPtr location, IntPtr size, MemoryBlock owner)
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{
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_partialUnmapLock.AcquireReaderLock(Timeout.Infinite);
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ref var partialUnmapLock = ref GetPartialUnmapState().PartialUnmapLock;
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partialUnmapLock.AcquireReaderLock();
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try
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{
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@ -107,7 +135,7 @@ namespace Ryujinx.Memory.WindowsShared
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}
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finally
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{
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_partialUnmapLock.ReleaseReaderLock();
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partialUnmapLock.ReleaseReaderLock();
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}
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}
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@ -221,7 +249,8 @@ namespace Ryujinx.Memory.WindowsShared
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/// <param name="owner">Memory block that owns the mapping</param>
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public void UnmapView(IntPtr sharedMemory, IntPtr location, IntPtr size, MemoryBlock owner)
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{
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_partialUnmapLock.AcquireReaderLock(Timeout.Infinite);
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ref var partialUnmapLock = ref GetPartialUnmapState().PartialUnmapLock;
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partialUnmapLock.AcquireReaderLock();
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try
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{
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@ -229,7 +258,7 @@ namespace Ryujinx.Memory.WindowsShared
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}
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finally
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{
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_partialUnmapLock.ReleaseReaderLock();
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partialUnmapLock.ReleaseReaderLock();
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}
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}
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@ -265,11 +294,6 @@ namespace Ryujinx.Memory.WindowsShared
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if (IsMapped(overlap.Value))
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{
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if (!WindowsApi.UnmapViewOfFile2(WindowsApi.CurrentProcessHandle, (IntPtr)overlap.Start, 2))
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{
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throw new WindowsApiException("UnmapViewOfFile2");
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}
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// Tree operations might modify the node start/end values, so save a copy before we modify the tree.
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ulong overlapStart = overlap.Start;
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ulong overlapEnd = overlap.End;
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@ -291,30 +315,46 @@ namespace Ryujinx.Memory.WindowsShared
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// This is necessary because Windows does not support partial view unmaps.
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// That is, you can only fully unmap a view that was previously mapped, you can't just unmap a chunck of it.
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LockCookie lockCookie = _partialUnmapLock.UpgradeToWriterLock(Timeout.Infinite);
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ref var partialUnmapState = ref GetPartialUnmapState();
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ref var partialUnmapLock = ref partialUnmapState.PartialUnmapLock;
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partialUnmapLock.UpgradeToWriterLock();
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_partialUnmapsCount++;
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if (overlapStartsBefore)
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try
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{
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ulong remapSize = startAddress - overlapStart;
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partialUnmapState.PartialUnmapsCount++;
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MapViewInternal(sharedMemory, overlapValue, (IntPtr)overlapStart, (IntPtr)remapSize);
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RestoreRangeProtection(overlapStart, remapSize);
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if (!WindowsApi.UnmapViewOfFile2(WindowsApi.CurrentProcessHandle, (IntPtr)overlapStart, 2))
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{
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throw new WindowsApiException("UnmapViewOfFile2");
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}
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if (overlapStartsBefore)
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{
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ulong remapSize = startAddress - overlapStart;
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MapViewInternal(sharedMemory, overlapValue, (IntPtr)overlapStart, (IntPtr)remapSize);
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RestoreRangeProtection(overlapStart, remapSize);
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}
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if (overlapEndsAfter)
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{
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ulong overlappedSize = endAddress - overlapStart;
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ulong remapBackingOffset = overlapValue + overlappedSize;
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ulong remapAddress = overlapStart + overlappedSize;
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ulong remapSize = overlapEnd - endAddress;
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MapViewInternal(sharedMemory, remapBackingOffset, (IntPtr)remapAddress, (IntPtr)remapSize);
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RestoreRangeProtection(remapAddress, remapSize);
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}
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}
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if (overlapEndsAfter)
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finally
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{
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ulong overlappedSize = endAddress - overlapStart;
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ulong remapBackingOffset = overlapValue + overlappedSize;
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ulong remapAddress = overlapStart + overlappedSize;
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ulong remapSize = overlapEnd - endAddress;
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MapViewInternal(sharedMemory, remapBackingOffset, (IntPtr)remapAddress, (IntPtr)remapSize);
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RestoreRangeProtection(remapAddress, remapSize);
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partialUnmapLock.DowngradeFromWriterLock();
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}
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_partialUnmapLock.DowngradeFromWriterLock(ref lockCookie);
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}
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else if (!WindowsApi.UnmapViewOfFile2(WindowsApi.CurrentProcessHandle, (IntPtr)overlapStart, 2))
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{
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throw new WindowsApiException("UnmapViewOfFile2");
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}
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}
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}
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@ -394,7 +434,8 @@ namespace Ryujinx.Memory.WindowsShared
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/// <returns>True if the reprotection was successful, false otherwise</returns>
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public bool ReprotectView(IntPtr address, IntPtr size, MemoryPermission permission)
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{
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_partialUnmapLock.AcquireReaderLock(Timeout.Infinite);
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ref var partialUnmapLock = ref GetPartialUnmapState().PartialUnmapLock;
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partialUnmapLock.AcquireReaderLock();
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try
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{
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}
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finally
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{
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_partialUnmapLock.ReleaseReaderLock();
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partialUnmapLock.ReleaseReaderLock();
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}
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}
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@ -659,31 +700,5 @@ namespace Ryujinx.Memory.WindowsShared
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ReprotectViewInternal((IntPtr)protAddress, (IntPtr)(protEndAddress - protAddress), protection.Value, true);
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}
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}
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/// <summary>
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/// Checks if an access violation handler should retry execution due to a fault caused by partial unmap.
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/// </summary>
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/// <remarks>
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/// Due to Windows limitations, <see cref="UnmapView"/> might need to unmap more memory than requested.
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/// The additional memory that was unmapped is later remapped, however this leaves a time gap where the
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/// memory might be accessed but is unmapped. Users of the API must compensate for that by catching the
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/// access violation and retrying if it happened between the unmap and remap operation.
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/// This method can be used to decide if retrying in such cases is necessary or not.
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/// </remarks>
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/// <returns>True if execution should be retried, false otherwise</returns>
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public bool RetryFromAccessViolation()
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{
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_partialUnmapLock.AcquireReaderLock(Timeout.Infinite);
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bool retry = _threadLocalPartialUnmapsCount != _partialUnmapsCount;
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if (retry)
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{
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_threadLocalPartialUnmapsCount = _partialUnmapsCount;
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}
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_partialUnmapLock.ReleaseReaderLock();
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return retry;
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}
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}
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}
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