Move partial unmap handler to the native signal handler (#3437)

* Initial commit with a lot of testing stuff.

* Partial Unmap Cleanup Part 1

* Fix some minor issues, hopefully windows tests.

* Disable partial unmap tests on macos for now

Weird issue.

* Goodbye magic number

* Add COMPlus_EnableAlternateStackCheck for tests

`COMPlus_EnableAlternateStackCheck` is needed for NullReferenceException handling to work on linux after registering the signal handler, due to how dotnet registers its own signal handler.

* Address some feedback

* Force retry when memory is mapped in memory tracking

This case existed before, but returning `false` no longer retries, so it would crash immediately after unprotecting the memory... Now, we return `true` to deliberately retry.

This case existed before (was just broken by this change) and I don't really want to look into fixing the issue right now. Technically, this means that on guest code partial unmaps will retry _due to this_ rather than hitting the handler. I don't expect this to cause any issues.

This should fix random crashes in Xenoblade Chronicles 2.

* Use IsRangeMapped

* Suppress MockMemoryManager.UnmapEvent warning

This event is not signalled by the mock memory manager.

* Remove 4kb mapping
This commit is contained in:
riperiperi 2022-07-30 00:16:29 +02:00 committed by GitHub
parent 952d013c67
commit 14ce9e1567
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24 changed files with 1355 additions and 391 deletions

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@ -188,30 +188,6 @@ namespace Ryujinx.Memory.Tracking
return VirtualMemoryEvent(address, 1, write);
}
/// <summary>
/// Signal that a virtual memory event happened at the given location.
/// This is similar VirtualMemoryEvent, but on Windows, it might also return true after a partial unmap.
/// This should only be called from the exception handler.
/// </summary>
/// <param name="address">Virtual address accessed</param>
/// <param name="size">Size of the region affected in bytes</param>
/// <param name="write">Whether the region was written to or read</param>
/// <param name="precise">True if the access is precise, false otherwise</param>
/// <returns>True if the event triggered any tracking regions, false otherwise</returns>
public bool VirtualMemoryEventEh(ulong address, ulong size, bool write, bool precise = false)
{
// Windows has a limitation, it can't do partial unmaps.
// For this reason, we need to unmap the whole range and then remap the sub-ranges.
// When this happens, we might have caused a undesirable access violation from the time that the range was unmapped.
// In this case, try again as the memory might be mapped now.
if (OperatingSystem.IsWindows() && MemoryManagementWindows.RetryFromAccessViolation())
{
return true;
}
return VirtualMemoryEvent(address, size, write, precise);
}
/// <summary>
/// Signal that a virtual memory event happened at the given location.
/// This can be flagged as a precise event, which will avoid reprotection and call special handlers if possible.
@ -237,10 +213,12 @@ namespace Ryujinx.Memory.Tracking
if (count == 0 && !precise)
{
if (_memoryManager.IsMapped(address))
if (_memoryManager.IsRangeMapped(address, size))
{
// TODO: There is currently the possibility that a page can be protected after its virtual region is removed.
// This code handles that case when it happens, but it would be better to find out how this happens.
_memoryManager.TrackingReprotect(address & ~(ulong)(_pageSize - 1), (ulong)_pageSize, MemoryPermission.ReadAndWrite);
return false; // We can't handle this - it's probably a real invalid access.
return true; // This memory _should_ be mapped, so we need to try again.
}
else
{