Move partial unmap handler to the native signal handler (#3437)
* Initial commit with a lot of testing stuff. * Partial Unmap Cleanup Part 1 * Fix some minor issues, hopefully windows tests. * Disable partial unmap tests on macos for now Weird issue. * Goodbye magic number * Add COMPlus_EnableAlternateStackCheck for tests `COMPlus_EnableAlternateStackCheck` is needed for NullReferenceException handling to work on linux after registering the signal handler, due to how dotnet registers its own signal handler. * Address some feedback * Force retry when memory is mapped in memory tracking This case existed before, but returning `false` no longer retries, so it would crash immediately after unprotecting the memory... Now, we return `true` to deliberately retry. This case existed before (was just broken by this change) and I don't really want to look into fixing the issue right now. Technically, this means that on guest code partial unmaps will retry _due to this_ rather than hitting the handler. I don't expect this to cause any issues. This should fix random crashes in Xenoblade Chronicles 2. * Use IsRangeMapped * Suppress MockMemoryManager.UnmapEvent warning This event is not signalled by the mock memory manager. * Remove 4kb mapping
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24 changed files with 1355 additions and 391 deletions
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@ -13,14 +13,11 @@ namespace Ryujinx.Memory
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private readonly bool _usesSharedMemory;
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private readonly bool _isMirror;
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private readonly bool _viewCompatible;
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private readonly bool _forceWindows4KBView;
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private IntPtr _sharedMemory;
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private IntPtr _pointer;
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private ConcurrentDictionary<MemoryBlock, byte> _viewStorages;
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private int _viewCount;
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internal bool ForceWindows4KBView => _forceWindows4KBView;
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/// <summary>
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/// Pointer to the memory block data.
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/// </summary>
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@ -49,8 +46,7 @@ namespace Ryujinx.Memory
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else if (flags.HasFlag(MemoryAllocationFlags.Reserve))
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{
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_viewCompatible = flags.HasFlag(MemoryAllocationFlags.ViewCompatible);
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_forceWindows4KBView = flags.HasFlag(MemoryAllocationFlags.ForceWindows4KBViewMapping);
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_pointer = MemoryManagement.Reserve(size, _viewCompatible, _forceWindows4KBView);
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_pointer = MemoryManagement.Reserve(size, _viewCompatible);
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}
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else
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{
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@ -173,7 +169,7 @@ namespace Ryujinx.Memory
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/// <exception cref="MemoryProtectionException">Throw when <paramref name="permission"/> is invalid</exception>
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public void Reprotect(ulong offset, ulong size, MemoryPermission permission, bool throwOnFail = true)
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{
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MemoryManagement.Reprotect(GetPointerInternal(offset, size), size, permission, _viewCompatible, _forceWindows4KBView, throwOnFail);
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MemoryManagement.Reprotect(GetPointerInternal(offset, size), size, permission, _viewCompatible, throwOnFail);
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}
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/// <summary>
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@ -406,7 +402,7 @@ namespace Ryujinx.Memory
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}
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else
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{
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MemoryManagement.Free(ptr, Size, _forceWindows4KBView);
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MemoryManagement.Free(ptr, Size);
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}
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foreach (MemoryBlock viewStorage in _viewStorages.Keys)
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