Move partial unmap handler to the native signal handler (#3437)
* Initial commit with a lot of testing stuff. * Partial Unmap Cleanup Part 1 * Fix some minor issues, hopefully windows tests. * Disable partial unmap tests on macos for now Weird issue. * Goodbye magic number * Add COMPlus_EnableAlternateStackCheck for tests `COMPlus_EnableAlternateStackCheck` is needed for NullReferenceException handling to work on linux after registering the signal handler, due to how dotnet registers its own signal handler. * Address some feedback * Force retry when memory is mapped in memory tracking This case existed before, but returning `false` no longer retries, so it would crash immediately after unprotecting the memory... Now, we return `true` to deliberately retry. This case existed before (was just broken by this change) and I don't really want to look into fixing the issue right now. Technically, this means that on guest code partial unmaps will retry _due to this_ rather than hitting the handler. I don't expect this to cause any issues. This should fix random crashes in Xenoblade Chronicles 2. * Use IsRangeMapped * Suppress MockMemoryManager.UnmapEvent warning This event is not signalled by the mock memory manager. * Remove 4kb mapping
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24 changed files with 1355 additions and 391 deletions
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@ -89,10 +89,10 @@ namespace Ryujinx.Cpu.Jit
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MemoryAllocationFlags asFlags = MemoryAllocationFlags.Reserve | MemoryAllocationFlags.ViewCompatible;
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_addressSpace = new MemoryBlock(asSize, asFlags);
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_addressSpaceMirror = new MemoryBlock(asSize, asFlags | MemoryAllocationFlags.ForceWindows4KBViewMapping);
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_addressSpaceMirror = new MemoryBlock(asSize, asFlags);
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Tracking = new MemoryTracking(this, PageSize, invalidAccessHandler);
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_memoryEh = new MemoryEhMeilleure(_addressSpace, Tracking);
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_memoryEh = new MemoryEhMeilleure(_addressSpace, _addressSpaceMirror, Tracking);
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}
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/// <summary>
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