Move partial unmap handler to the native signal handler (#3437)
* Initial commit with a lot of testing stuff. * Partial Unmap Cleanup Part 1 * Fix some minor issues, hopefully windows tests. * Disable partial unmap tests on macos for now Weird issue. * Goodbye magic number * Add COMPlus_EnableAlternateStackCheck for tests `COMPlus_EnableAlternateStackCheck` is needed for NullReferenceException handling to work on linux after registering the signal handler, due to how dotnet registers its own signal handler. * Address some feedback * Force retry when memory is mapped in memory tracking This case existed before, but returning `false` no longer retries, so it would crash immediately after unprotecting the memory... Now, we return `true` to deliberately retry. This case existed before (was just broken by this change) and I don't really want to look into fixing the issue right now. Technically, this means that on guest code partial unmaps will retry _due to this_ rather than hitting the handler. I don't expect this to cause any issues. This should fix random crashes in Xenoblade Chronicles 2. * Use IsRangeMapped * Suppress MockMemoryManager.UnmapEvent warning This event is not signalled by the mock memory manager. * Remove 4kb mapping
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Ryujinx.Common/Memory/PartialUnmaps/PartialUnmapHelpers.cs
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Ryujinx.Common/Memory/PartialUnmaps/PartialUnmapHelpers.cs
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Common.Memory.PartialUnmaps
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{
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static class PartialUnmapHelpers
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{
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/// <summary>
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/// Calculates a byte offset of a given field within a struct.
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/// </summary>
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/// <typeparam name="T">Struct type</typeparam>
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/// <typeparam name="T2">Field type</typeparam>
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/// <param name="storage">Parent struct</param>
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/// <param name="target">Field</param>
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/// <returns>The byte offset of the given field in the given struct</returns>
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public static int OffsetOf<T, T2>(ref T2 storage, ref T target)
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{
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return (int)Unsafe.ByteOffset(ref Unsafe.As<T2, T>(ref storage), ref target);
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}
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}
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}
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