Implement Shader Instructions SUATOM and SURED (#2090)
* Initial Implementation * Further improvements (no support for float/64-bit types) * Merge atomic and reduce instructions, add missing format switch * Fix rebase issues. * Not used. * Whoops. Fixed. * Partial implementation of inc/dec, cleanup and TODOs * Remove testing path * Address Feedback
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16 changed files with 510 additions and 18 deletions
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@ -209,6 +209,11 @@ namespace Ryujinx.Graphics.Shader.Decoders
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Set("1110111101011x", InstEmit.Sts, OpCodeMemory.Create);
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Set("11101011000xxx", InstEmit.Suld, OpCodeImage.Create);
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Set("11101011001xxx", InstEmit.Sust, OpCodeImage.Create);
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Set("11101011010xxx", InstEmit.Sured, OpCodeSured.Create);
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Set("11101010110xxx", InstEmit.Suatom, OpCodeSuatom.Create);
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Set("1110101010xxxx", InstEmit.Suatom, OpCodeSuatom.Create);
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Set("11101010011xxx", InstEmit.Suatom, OpCodeSuatom.Create);
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Set("1110101000xxxx", InstEmit.Suatom, OpCodeSuatom.Create);
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Set("1111000011111x", InstEmit.Sync, OpCodeBranchPop.Create);
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Set("110000xxxx111x", InstEmit.Tex, OpCodeTex.Create);
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Set("1101111010111x", InstEmit.TexB, OpCodeTexB.Create);
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