Make max anisotropy configurable (#1043)
* Make max anisotropy configurable * Move opengl command to opengl project * Add GUI option
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11 changed files with 108 additions and 10 deletions
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@ -52,6 +52,7 @@ namespace Ryujinx.Ui
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[GUI] ToggleButton _browseDir;
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[GUI] ToggleButton _removeDir;
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[GUI] Entry _graphicsShadersDumpPath;
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[GUI] ComboBoxText _anisotropy;
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[GUI] Image _controller1Image;
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[GUI] ComboBoxText _controller1Type;
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@ -215,6 +216,7 @@ namespace Ryujinx.Ui
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_systemLanguageSelect.SetActiveId(ConfigurationState.Instance.System.Language.Value.ToString());
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_systemRegionSelect .SetActiveId(ConfigurationState.Instance.System.Region.Value.ToString());
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_systemTimeZoneSelect.SetActiveId(timeZoneContentManager.SanityCheckDeviceLocationName());
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_anisotropy .SetActiveId(ConfigurationState.Instance.Graphics.MaxAnisotropy.Value.ToString());
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_controller1Type .SetActiveId(ConfigurationState.Instance.Hid.ControllerType.Value.ToString());
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Controller_Changed(null, null, _controller1Type.ActiveId, _controller1Image);
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@ -458,6 +460,7 @@ namespace Ryujinx.Ui
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ConfigurationState.Instance.System.Language.Value = (Language)Enum.Parse(typeof(Language), _systemLanguageSelect.ActiveId);
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ConfigurationState.Instance.System.Region.Value = (Configuration.System.Region)Enum.Parse(typeof(Configuration.System.Region), _systemRegionSelect.ActiveId);
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ConfigurationState.Instance.Graphics.MaxAnisotropy.Value = float.Parse(_anisotropy.ActiveId);
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ConfigurationState.Instance.Hid.ControllerType.Value = (ControllerType)Enum.Parse(typeof(ControllerType), _controller1Type.ActiveId);
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ConfigurationState.Instance.Ui.CustomThemePath.Value = _custThemePath.Buffer.Text;
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ConfigurationState.Instance.Graphics.ShadersDumpPath.Value = _graphicsShadersDumpPath.Buffer.Text;
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