Implement a "Pause Emulation" option & hotkey (#2428)

* Add a "Pause Emulation" option and hotkey

Closes Ryujinx#1604

* Refactoring how pause is handled

* Applied suggested changes from review

* Applied suggested fixes

* Pass correct suspend type to threads for suspend/resume

* Fix NRE after stoping emulation

* Removing SimulateWakeUpMessage call after resuming emulation

* Skip suspending non game process

* Pause the tickCounter in the ExecutionContext

* Refactoring tickCounter pause/resume as suggested

* Fix Config migration to add pause hotkey

* Fixed pausing only application threads

* Fix exiting emulator while paused

* Avoid pause/resume while already paused/resumed

* Cleanup unused code

* Avoid restarting audio if stopping emulation while in pause.

* Added suggested changes

* Fix ConfigurationState
This commit is contained in:
mpnico 2021-09-11 22:08:25 +02:00 committed by GitHub
parent b0e410a828
commit 117e32a6ff
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GPG key ID: 4AEE18F83AFDEB23
21 changed files with 311 additions and 54 deletions

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@ -15,6 +15,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
private readonly ALDevice _device;
private readonly ALContext _context;
private readonly ManualResetEvent _updateRequiredEvent;
private readonly ManualResetEvent _pauseEvent;
private readonly ConcurrentDictionary<OpenALHardwareDeviceSession, byte> _sessions;
private bool _stillRunning;
private Thread _updaterThread;
@ -24,6 +25,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
_device = ALC.OpenDevice("");
_context = ALC.CreateContext(_device, new ALContextAttributes());
_updateRequiredEvent = new ManualResetEvent(false);
_pauseEvent = new ManualResetEvent(true);
_sessions = new ConcurrentDictionary<OpenALHardwareDeviceSession, byte>();
_stillRunning = true;
@ -88,6 +90,11 @@ namespace Ryujinx.Audio.Backends.OpenAL
return _updateRequiredEvent;
}
public ManualResetEvent GetPauseEvent()
{
return _pauseEvent;
}
private void Update()
{
ALC.MakeContextCurrent(_context);
@ -132,6 +139,8 @@ namespace Ryujinx.Audio.Backends.OpenAL
ALC.DestroyContext(_context);
ALC.CloseDevice(_device);
_pauseEvent.Dispose();
}
}