Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState
This commit is contained in:
parent
b0e410a828
commit
117e32a6ff
21 changed files with 311 additions and 54 deletions
|
@ -15,6 +15,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
|
|||
private readonly ALDevice _device;
|
||||
private readonly ALContext _context;
|
||||
private readonly ManualResetEvent _updateRequiredEvent;
|
||||
private readonly ManualResetEvent _pauseEvent;
|
||||
private readonly ConcurrentDictionary<OpenALHardwareDeviceSession, byte> _sessions;
|
||||
private bool _stillRunning;
|
||||
private Thread _updaterThread;
|
||||
|
@ -24,6 +25,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
|
|||
_device = ALC.OpenDevice("");
|
||||
_context = ALC.CreateContext(_device, new ALContextAttributes());
|
||||
_updateRequiredEvent = new ManualResetEvent(false);
|
||||
_pauseEvent = new ManualResetEvent(true);
|
||||
_sessions = new ConcurrentDictionary<OpenALHardwareDeviceSession, byte>();
|
||||
|
||||
_stillRunning = true;
|
||||
|
@ -88,6 +90,11 @@ namespace Ryujinx.Audio.Backends.OpenAL
|
|||
return _updateRequiredEvent;
|
||||
}
|
||||
|
||||
public ManualResetEvent GetPauseEvent()
|
||||
{
|
||||
return _pauseEvent;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
ALC.MakeContextCurrent(_context);
|
||||
|
@ -132,6 +139,8 @@ namespace Ryujinx.Audio.Backends.OpenAL
|
|||
|
||||
ALC.DestroyContext(_context);
|
||||
ALC.CloseDevice(_device);
|
||||
|
||||
_pauseEvent.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue