Implement a "Pause Emulation" option & hotkey (#2428)

* Add a "Pause Emulation" option and hotkey

Closes Ryujinx#1604

* Refactoring how pause is handled

* Applied suggested changes from review

* Applied suggested fixes

* Pass correct suspend type to threads for suspend/resume

* Fix NRE after stoping emulation

* Removing SimulateWakeUpMessage call after resuming emulation

* Skip suspending non game process

* Pause the tickCounter in the ExecutionContext

* Refactoring tickCounter pause/resume as suggested

* Fix Config migration to add pause hotkey

* Fixed pausing only application threads

* Fix exiting emulator while paused

* Avoid pause/resume while already paused/resumed

* Cleanup unused code

* Avoid restarting audio if stopping emulation while in pause.

* Added suggested changes

* Fix ConfigurationState
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mpnico 2021-09-11 22:08:25 +02:00 committed by GitHub
parent b0e410a828
commit 117e32a6ff
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21 changed files with 311 additions and 54 deletions

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@ -36,6 +36,7 @@ namespace Ryujinx.Audio.Integration
IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount);
ManualResetEvent GetUpdateRequiredEvent();
ManualResetEvent GetPauseEvent();
bool SupportsDirection(Direction direction);
bool SupportsSampleRate(uint sampleRate);