Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState
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21 changed files with 311 additions and 54 deletions
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@ -47,6 +47,11 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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return _realDriver.GetUpdateRequiredEvent();
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}
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public ManualResetEvent GetPauseEvent()
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{
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return _realDriver.GetPauseEvent();
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}
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private uint SelectHardwareChannelCount(uint targetChannelCount)
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{
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if (_realDriver.SupportsChannelCount(targetChannelCount))
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