gui/gpu: Implement setting and toggle for Aspect Ratio (#1777)

* gui/gpu: Implement setting and toggle for Aspect Ratio

* address gdkchan feedback and add 16:10

* fix config.json file

* Fix rebase

* Address gdkchan feedback

* Address rip feedback

* Fix aspectWidth
This commit is contained in:
Ac_K 2020-12-16 03:19:07 +01:00 committed by GitHub
parent 808380690c
commit 11222516c4
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14 changed files with 264 additions and 57 deletions

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@ -1,7 +1,5 @@
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;
using OpenTK.Platform;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Image;
using System;
@ -10,9 +8,6 @@ namespace Ryujinx.Graphics.OpenGL
{
class Window : IWindow, IDisposable
{
private const int NativeWidth = 1280;
private const int NativeHeight = 720;
private readonly Renderer _renderer;
private int _width;
@ -25,9 +20,6 @@ namespace Ryujinx.Graphics.OpenGL
public Window(Renderer renderer)
{
_renderer = renderer;
_width = NativeWidth;
_height = NativeHeight;
}
public void Present(ITexture texture, ImageCrop crop)
@ -104,8 +96,8 @@ namespace Ryujinx.Graphics.OpenGL
srcY1 = (int)Math.Ceiling(srcY1 * scale);
}
float ratioX = MathF.Min(1f, (_height * (float)NativeWidth) / ((float)NativeHeight * _width));
float ratioY = MathF.Min(1f, (_width * (float)NativeHeight) / ((float)NativeWidth * _height));
float ratioX = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _height * crop.AspectRatioX / (_width * crop.AspectRatioY));
float ratioY = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _width * crop.AspectRatioY / (_height * crop.AspectRatioX));
int dstWidth = (int)(_width * ratioX);
int dstHeight = (int)(_height * ratioY);