Implement HLE macros for render target clears (#3528)
* Implement HLE macros for render target clears * Add constants for the offsets
This commit is contained in:
parent
c48a75979f
commit
1080f64df9
16 changed files with 149 additions and 43 deletions
|
@ -145,6 +145,16 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
return format == Format.D16Unorm || format == Format.D32Float;
|
||||
}
|
||||
|
||||
public int GetColorLayerCount(int index)
|
||||
{
|
||||
return _colors[index].Info.GetDepthOrLayers();
|
||||
}
|
||||
|
||||
public int GetDepthStencilLayerCount()
|
||||
{
|
||||
return _depthStencil?.Info.GetDepthOrLayers() ?? 0;
|
||||
}
|
||||
|
||||
public void AttachColorLayerForClear(int index, int layer)
|
||||
{
|
||||
TextureView color = _colors[index];
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue