Implement HLE macros for render target clears (#3528)

* Implement HLE macros for render target clears

* Add constants for the offsets
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gdkchan 2022-08-04 18:30:08 -03:00 committed by GitHub
parent c48a75979f
commit 1080f64df9
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16 changed files with 149 additions and 43 deletions

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@ -41,15 +41,15 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void ClearRenderTargetColor(int index, int layer, uint componentMask, ColorF color)
public void ClearRenderTargetColor(int index, int layer, int layerCount, uint componentMask, ColorF color)
{
_renderer.New<ClearRenderTargetColorCommand>().Set(index, layer, componentMask, color);
_renderer.New<ClearRenderTargetColorCommand>().Set(index, layer, layerCount, componentMask, color);
_renderer.QueueCommand();
}
public void ClearRenderTargetDepthStencil(int layer, float depthValue, bool depthMask, int stencilValue, int stencilMask)
public void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask)
{
_renderer.New<ClearRenderTargetDepthStencilCommand>().Set(layer, depthValue, depthMask, stencilValue, stencilMask);
_renderer.New<ClearRenderTargetDepthStencilCommand>().Set(layer, layerCount, depthValue, depthMask, stencilValue, stencilMask);
_renderer.QueueCommand();
}