Implement HLE macros for render target clears (#3528)
* Implement HLE macros for render target clears * Add constants for the offsets
This commit is contained in:
parent
c48a75979f
commit
1080f64df9
16 changed files with 149 additions and 43 deletions
|
@ -5,20 +5,22 @@
|
|||
public CommandType CommandType => CommandType.ClearRenderTargetColor;
|
||||
private int _index;
|
||||
private int _layer;
|
||||
private int _layerCount;
|
||||
private uint _componentMask;
|
||||
private ColorF _color;
|
||||
|
||||
public void Set(int index, int layer, uint componentMask, ColorF color)
|
||||
public void Set(int index, int layer, int layerCount, uint componentMask, ColorF color)
|
||||
{
|
||||
_index = index;
|
||||
_layer = layer;
|
||||
_layerCount = layerCount;
|
||||
_componentMask = componentMask;
|
||||
_color = color;
|
||||
}
|
||||
|
||||
public static void Run(ref ClearRenderTargetColorCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.ClearRenderTargetColor(command._index, command._layer, command._componentMask, command._color);
|
||||
renderer.Pipeline.ClearRenderTargetColor(command._index, command._layer, command._layerCount, command._componentMask, command._color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue