Implement HLE macros for render target clears (#3528)
* Implement HLE macros for render target clears * Add constants for the offsets
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16 changed files with 149 additions and 43 deletions
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@ -11,10 +11,11 @@ namespace Ryujinx.Graphics.GAL
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void ClearBuffer(BufferHandle destination, int offset, int size, uint value);
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void ClearRenderTargetColor(int index, int layer, uint componentMask, ColorF color);
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void ClearRenderTargetColor(int index, int layer, int layerCount, uint componentMask, ColorF color);
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void ClearRenderTargetDepthStencil(
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int layer,
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int layerCount,
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float depthValue,
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bool depthMask,
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int stencilValue,
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