Replace BGRA and scale uniforms with a uniform block (#2496)

* Replace BGRA and scale uniforms with a uniform block

* Setting the data again on program change is no longer needed

* Optimize and resolve some warnings

* Avoid redundant support buffer updates

* Some optimizations to BindBuffers (now inlined)

* Unify render scale arrays
This commit is contained in:
gdkchan 2021-08-11 16:33:43 -03:00 committed by GitHub
parent b5b7e23fc4
commit 0f6ec446ea
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
13 changed files with 269 additions and 226 deletions

View file

@ -7,6 +7,12 @@ namespace Ryujinx.Graphics.Shader.Translation
public int TexturesCount { get; private set; }
public int ImagesCount { get; private set; }
public TranslationCounts()
{
// The first binding is reserved for the support buffer.
UniformBuffersCount = 1;
}
internal int IncrementUniformBuffersCount()
{
return UniformBuffersCount++;