Replace BGRA and scale uniforms with a uniform block (#2496)

* Replace BGRA and scale uniforms with a uniform block

* Setting the data again on program change is no longer needed

* Optimize and resolve some warnings

* Avoid redundant support buffer updates

* Some optimizations to BindBuffers (now inlined)

* Unify render scale arrays
This commit is contained in:
gdkchan 2021-08-11 16:33:43 -03:00 committed by GitHub
parent b5b7e23fc4
commit 0f6ec446ea
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GPG key ID: 4AEE18F83AFDEB23
13 changed files with 269 additions and 226 deletions

View file

@ -1,6 +1,6 @@
ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
{
float scale = cp_renderScale[samplerIndex];
float scale = s_render_scale[samplerIndex];
if (scale == 1.0)
{
return inputVec;
@ -10,7 +10,7 @@
int Helper_TextureSizeUnscale(int size, int samplerIndex)
{
float scale = cp_renderScale[samplerIndex];
float scale = s_render_scale[samplerIndex];
if (scale == 1.0)
{
return size;

View file

@ -1,6 +1,6 @@
ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
{
float scale = fp_renderScale[1 + samplerIndex];
float scale = s_render_scale[1 + samplerIndex];
if (scale == 1.0)
{
return inputVec;
@ -17,7 +17,7 @@
int Helper_TextureSizeUnscale(int size, int samplerIndex)
{
float scale = abs(fp_renderScale[1 + samplerIndex]);
float scale = abs(s_render_scale[1 + samplerIndex]);
if (scale == 1.0)
{
return size;